Refactor Rope Knock Chellenge to use RopeKnocking library
100% compatible with old version. Players won't notice any difference.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*
* PLEASE NOTE: hwconsts.cpp is automatically generated from hwconsts.cpp.in.
* Do not edit hwconsts.cpp manually, it will be overwritten when building.
* Edit hwconsts.cpp.in to change the code.
*/
#include <QStandardItemModel>
#include "hwconsts.h"
#include "weapons.h"
// cDataDir gets 'Data' appended later (in main.cpp)
QString * cDataDir = new QString("${HEDGEWARS_DATADIR}");
QString * cProtoVer = new QString("${HEDGEWARS_PROTO_VER}");
QString * cVersionString = new QString("${HEDGEWARS_VERSION}");
QString * cRevisionString = new QString("${HEDGEWARS_REVISION}");
QString * cHashString = new QString("${HEDGEWARS_HASH}");
// For disallowing some characters that would screw up file name
QString * cSafeFileNameRegExp = new QString("[^:/\\\\]*");
QDir * bindir = new QDir();
QDir * cfgdir = new QDir();
QDir * datadir = new QDir();
bool custom_config = false;
bool custom_data = false;
int cMaxTeams = 8;
int cMaxHHs = HEDGEHOGS_PER_TEAM * cMaxTeams;
int cMinServerVersion = 3;
unsigned char cInvertTextColorAt = 64;
QString * cDefaultAmmoStore = new QString( AMMOLINE_DEFAULT_QT AMMOLINE_DEFAULT_PROB
AMMOLINE_DEFAULT_DELAY AMMOLINE_DEFAULT_CRATE );
QString * cEmptyAmmoStore = new QString( AMMOLINE_EMPTY_QT AMMOLINE_EMPTY_PROB
AMMOLINE_EMPTY_DELAY AMMOLINE_EMPTY_CRATE );
int cAmmoNumber = cDefaultAmmoStore->size() / 4;
QList< QPair<QString, QString> > cDefaultAmmos =
QList< QPair<QString, QString> >()
<< qMakePair(QString("Default"), *cDefaultAmmoStore)
<< qMakePair(QString("Crazy"), QString(
AMMOLINE_CRAZY_QT AMMOLINE_CRAZY_PROB
AMMOLINE_CRAZY_DELAY AMMOLINE_CRAZY_CRATE ))
<< qMakePair(QString("Pro Mode"), QString(
AMMOLINE_PROMODE_QT AMMOLINE_PROMODE_PROB
AMMOLINE_PROMODE_DELAY AMMOLINE_PROMODE_CRATE ))
<< qMakePair(QString("Shoppa"), QString(
AMMOLINE_SHOPPA_QT AMMOLINE_SHOPPA_PROB
AMMOLINE_SHOPPA_DELAY AMMOLINE_SHOPPA_CRATE ))
<< qMakePair(QString("Clean Slate"), QString(
AMMOLINE_CLEAN_QT AMMOLINE_CLEAN_PROB
AMMOLINE_CLEAN_DELAY AMMOLINE_CLEAN_CRATE ))
<< qMakePair(QString("Minefield"), QString(
AMMOLINE_MINES_QT AMMOLINE_MINES_PROB
AMMOLINE_MINES_DELAY AMMOLINE_MINES_CRATE ))
<< qMakePair(QString("Thinking with Portals"), QString(
AMMOLINE_PORTALS_QT AMMOLINE_PORTALS_PROB
AMMOLINE_PORTALS_DELAY AMMOLINE_PORTALS_CRATE ))
<< qMakePair(QString("One of Everything"), QString(
AMMOLINE_ONEEVERY_QT AMMOLINE_ONEEVERY_PROB
AMMOLINE_ONEEVERY_DELAY AMMOLINE_ONEEVERY_CRATE ))
<< qMakePair(QString("Highlander"), QString(
AMMOLINE_HIGHLANDER_QT AMMOLINE_HIGHLANDER_PROB
AMMOLINE_HIGHLANDER_DELAY AMMOLINE_HIGHLANDER_CRATE ))
<< qMakePair(QString("Balanced Random Weapon"), QString(
AMMOLINE_BRW_QT AMMOLINE_BRW_PROB
AMMOLINE_BRW_DELAY AMMOLINE_BRW_CRATE ))
<< qMakePair(QString("Construction Mode"), QString(
AMMOLINE_CONSTRUCTION_QT AMMOLINE_CONSTRUCTION_PROB
AMMOLINE_CONSTRUCTION_DELAY AMMOLINE_CONSTRUCTION_CRATE ))
<< qMakePair(QString("Shoppa Pro"), QString(
AMMOLINE_SHOPPAPRO_QT AMMOLINE_SHOPPAPRO_PROB
AMMOLINE_SHOPPAPRO_DELAY AMMOLINE_SHOPPAPRO_CRATE ))
<< qMakePair(QString("HedgeEditor"), QString(
AMMOLINE_HEDGEEDITOR_QT AMMOLINE_HEDGEEDITOR_PROB
AMMOLINE_HEDGEEDITOR_DELAY AMMOLINE_HEDGEEDITOR_CRATE ))
;
QStringList cQuickGameMaps = QStringList()
<< "Bamboo"
<< "Bath"
<< "Battlefield"
<< "Blox"
<< "Bubbleflow"
<< "Cake"
<< "Castle"
<< "Cheese"
<< "Cogs"
<< "CrazyMission"
<< "EarthRise"
<< "Eyes"
<< "Hammock"
<< "HedgeFortress"
<< "Hedgelove"
<< "Hedgewars"
<< "Hydrant"
<< "Lonely_Island"
<< "Mushrooms"
<< "Octorama"
<< "PirateFlag"
<< "Plane"
<< "Sheep"
<< "Trash"
<< "Tree";
unsigned int colors[] = HW_TEAMCOLOR_ARRAY;
QString * netHost = new QString();
quint16 netPort = NETGAME_DEFAULT_PORT;
int season = SEASON_NONE;
int years_since_foundation = 0;