Racer: Force-enable solid land
Otherwise, the land could degrade after each round, making the game progressively easier for later players
#where to build libs and bins
set(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
set(LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
#these variables are for non-makefile generators
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${EXECUTABLE_OUTPUT_PATH})
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${EXECUTABLE_OUTPUT_PATH})
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${EXECUTABLE_OUTPUT_PATH})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${LIBRARY_OUTPUT_PATH})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG ${LIBRARY_OUTPUT_PATH})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE ${LIBRARY_OUTPUT_PATH})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${LIBRARY_OUTPUT_PATH})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE ${LIBRARY_OUTPUT_PATH})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG ${LIBRARY_OUTPUT_PATH})
#resource paths
if(UNIX AND NOT APPLE)
set(target_binary_install_dir "bin" CACHE PATH "install dest for binaries")
set(target_library_install_dir "lib${LIB_SUFFIX}" CACHE PATH "install dest for libs")
string(SUBSTRING "${DATA_INSTALL_DIR}" 0 1 sharepath_start)
if(${sharepath_start} MATCHES "/")
set(HEDGEWARS_DATADIR "${DATA_INSTALL_DIR}/")
else()
set(HEDGEWARS_DATADIR "${CMAKE_INSTALL_PREFIX}/${DATA_INSTALL_DIR}/")
endif()
set(HEDGEWARS_FULL_DATADIR "${HEDGEWARS_DATADIR}")
else()
set(target_binary_install_dir "./")
if(APPLE)
set(target_library_install_dir "../Frameworks/")
set(CMAKE_INSTALL_PREFIX "Hedgewars.app/Contents/MacOS/")
set(HEDGEWARS_DATADIR "../Resources/")
set(HEDGEWARS_FULL_DATADIR "/Applications/${CMAKE_INSTALL_PREFIX}/${HEDGEWARS_DATADIR}")
elseif(WIN32)
set(target_library_install_dir "./")
set(HEDGEWARS_DATADIR "./")
set(HEDGEWARS_FULL_DATADIR "${CMAKE_INSTALL_PREFIX}/")
link_directories("${EXECUTABLE_OUTPUT_PATH}" "${CMAKE_SOURCE_DIR}/misc/winutils/bin")
endif()
endif()
#RPATH SETTINGS
#necessary for dynamic libraries on UNIX, ignored elsewhere
#use, i.e. don't skip the full RPATH for the build tree
set(CMAKE_SKIP_BUILD_RPATH FALSE)
set(CMAKE_SKIP_INSTALL_RPATH FALSE)
#it's safe to use our RPATH because it is relative
set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
#add the automatically determined parts of the RPATH
#which point to directories outside the build tree to the install RPATH
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH FALSE)
if(APPLE)
#@rpath mangling
set(CMAKE_INSTALL_RPATH "@executable_path/../Frameworks")
#install_name_tool for libraries
set(CMAKE_BUILD_WITH_INSTALL_NAME_DIR TRUE)
set(CMAKE_INSTALL_NAME_DIR "@executable_path/../Frameworks")
# should this be a separate if block like so
#if(NOT APPLE AND NOT (${CMAKE_INSTALL_PREFIX} MATCHES "/usr"))
# there were some conditions here that implied not setting the RPATH if installed to /usr
# but it was not being applied due to else not actually taking parameters (HT wuzzy)
else()
#paths where to find libraries (final slash not optional):
# - the first is relative to the executable
# - the second is the same directory of the executable (so it runs in bin/)
# - the third one is the full path of the system dir
#source http://www.cmake.org/pipermail/cmake/2008-January/019290.html
#skip this if the install prefix is the standard one
set(CMAKE_INSTALL_RPATH "$ORIGIN/../${target_library_install_dir}/:$ORIGIN/:${CMAKE_INSTALL_PREFIX}/${target_library_install_dir}/")
endif(APPLE)