Racer: Force-enable solid land
Otherwise, the land could degrade after each round, making the game progressively easier for later players
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2007 Igor Ulyanov <iulyanov@gmail.com>
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <QPixmap>
#include <QPainter>
#include <QStyleFactory>
#include <QDebug>
#include <algorithm>
#include "teamselhelper.h"
#include "hwconsts.h"
#include "frameTeam.h"
#include "colorwidget.h"
#include "DataManager.h"
void TeamLabel::teamButtonClicked()
{
emit teamActivated(text());
}
TeamShowWidget::TeamShowWidget(const HWTeam & team, bool isPlaying, FrameTeams * parent) :
QWidget(parent), mainLayout(this), m_team(team), m_isPlaying(isPlaying), phhoger(0),
colorWidget(0)
{
m_parentFrameTeams = parent;
QPalette newPalette = palette();
newPalette.setColor(QPalette::Window, QColor(0x00, 0x00, 0x00));
setPalette(newPalette);
setAutoFillBackground(true);
mainLayout.setSpacing(3);
mainLayout.setMargin(0);
this->setMaximumHeight(38);
this->setMinimumHeight(38);
QIcon difficultyIcon=team.isNetTeam() ?
QIcon(QString(":/res/botlevels/net%1.png").arg(m_team.difficulty()))
: QIcon(QString(":/res/botlevels/%1.png").arg(m_team.difficulty()));
butt = new QPushButton(difficultyIcon, team.name().replace("&","&&"), this);
butt->setFlat(true);
butt->setToolTip(team.owner());
mainLayout.addWidget(butt);
if(m_isPlaying)
{
// team color
colorWidget = new ColorWidget(DataManager::instance().colorsModel(), this);
colorWidget->setMinimumWidth(26);
colorWidget->setMaximumWidth(26);
colorWidget->setMinimumHeight(26);
colorWidget->setMaximumHeight(26);
colorWidget->setColor(team.color());
connect(colorWidget, SIGNAL(colorChanged(int)), this, SLOT(onColorChanged(int)));
mainLayout.addWidget(colorWidget);
phhoger = new CHedgehogerWidget(QImage(":/res/hh25x25.png"), QImage(":/res/hh25x25grey.png"), this);
connect(phhoger, SIGNAL(hedgehogsNumChanged()), this, SLOT(hhNumChanged()));
phhoger->setHHNum(team.numHedgehogs());
mainLayout.addWidget(phhoger);
}
else
{
}
QObject::connect(butt, SIGNAL(clicked()), this, SLOT(activateTeam()));
//QObject::connect(bText, SIGNAL(clicked()), this, SLOT(activateTeam()));
}
void TeamShowWidget::setInteractivity(bool interactive)
{
if(m_team.isNetTeam())
{
butt->setEnabled(interactive);
}
colorWidget->setEnabled(interactive);
phhoger->setEnabled(interactive);
}
void TeamShowWidget::setHHNum(unsigned int num)
{
phhoger->setHHNum(num);
}
void TeamShowWidget::hhNumChanged()
{
m_team.setNumHedgehogs(phhoger->getHedgehogsNum());
emit hhNmChanged(m_team);
}
void TeamShowWidget::activateTeam()
{
emit teamStatusChanged(m_team);
}
/*HWTeamTempParams TeamShowWidget::getTeamParams() const
{
if(!phhoger) throw;
HWTeamTempParams params;
params.numHedgehogs=phhoger->getHedgehogsNum();
params.teamColor=colorButt->palette().color(QPalette::Button);
return params;
}*/
void TeamShowWidget::changeTeamColor(int color)
{
colorWidget->setColor(color);
}
void TeamShowWidget::onColorChanged(int color)
{
m_team.setColor(color);
emit teamColorChanged(m_team);
}
HWTeam TeamShowWidget::getTeam() const
{
return m_team;
}