QTfrontend/ui/widget/bgwidget.cpp
author Wuzzy <Wuzzy2@mail.ru>
Mon, 28 Oct 2019 18:58:13 +0100
changeset 15494 3c0a3c824c49
parent 11046 47a8c19ecb60
permissions -rw-r--r--
Racer: Force-enable solid land Otherwise, the land could degrade after each round, making the game progressively easier for later players

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2009 Kristian Lehmann <email@thexception.net>
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#include "bgwidget.h"
#include "hwconsts.h"

SpritePosition::SpritePosition(QWidget * parent, int sw, int sh)
{
    wParent = parent;
    iSpriteWidth = sw;
    iSpriteHeight = sh;
    reset();
}

SpritePosition::~SpritePosition()
{
}

void SpritePosition::move()
{
    fX += fXMov;
    fY += fYMov;
    iAngle += 4;
    if (iAngle >= 360) iAngle = 0;
    if ((fX - fXMov) > wParent->width()) reset();
    else if ((fY - fYMov) > wParent->height()) reset();
}

void SpritePosition::reset()
{
    // random movement values
    fYMov = ((qrand() % 400)+300) / 100.0f;
    fXMov = fYMov * 0.2f+((qrand()%100)/100.0f * 0.6f); //so between 0.2 and 0.8, or 0.5 +/- 0.3

    // random respawn locations
    int tmp = fXMov * (wParent->height() / fYMov);
    fX = (qrand() % (wParent->width() + tmp)) - tmp;

    // adjust respawn location to be next to (but outside) the parent's limits
    if (fX > -iSpriteWidth)
    {
        fY = -1 * iSpriteHeight;
    }
    else
    {
        fY = qrand() % wParent->height();
        fX = -iSpriteWidth;
    }

    // random initial angle
    iAngle = qrand() % 360;
}

QPoint SpritePosition::pos()
{
    return QPoint((int)fX,(int)fY);
}

int SpritePosition::getAngle()
{
    return iAngle;
}

void SpritePosition::init()
{
    fY = qrand() % (wParent->height() + 1);
    fX = qrand() % (wParent->width() + 1);
}

BGWidget::BGWidget(QWidget * parent) : QWidget(parent), enabled(false)
{
    setAttribute(Qt::WA_NoSystemBackground, true);

    QString fname;

    //For each season, there is a replacement for the star (Star.png)
    //Todo: change element for easter and birthday
    //Simply replace Confetti.png and Egg.png with an appropriate graphic)
    switch (season)
    {
        case SEASON_CHRISTMAS :
            fname = "Flake.png";
            break;
        case SEASON_EASTER :
            fname = "Egg.png";
            break;
        case SEASON_HWBDAY :
            fname = "Confetti.png";
            break;
        default :
            fname = "Star.png";
    }

    sprite.load(":/res/" + fname);

    setAutoFillBackground(false);

    for (int i = 0; i < SPRITE_MAX; i++) spritePositions[i] = new SpritePosition(this, sprite.width(), sprite.height());

    for (int i = 0; i < 90; i++)
    {
        rotatedSprites[i] = new QImage(sprite.width(), sprite.height(), QImage::Format_ARGB32);
        rotatedSprites[i]->fill(0);

        QPoint translate(sprite.width()/2, sprite.height()/2);

        QPainter p;
        p.begin(rotatedSprites[i]);
        //  p.setRenderHint(QPainter::Antialiasing);
        p.setRenderHint(QPainter::SmoothPixmapTransform);
        p.translate(translate.x(), translate.y());
        p.rotate(4 * i);
        p.translate(-1*translate.x(), -1*translate.y());
        p.drawImage(0, 0, sprite);
    }

    timerAnimation = new QTimer();
    connect(timerAnimation, SIGNAL(timeout()), this, SLOT(animate()));
    timerAnimation->setInterval(ANIMATION_INTERVAL);
}

BGWidget::~BGWidget()
{
    for (int i = 0; i < SPRITE_MAX; i++) delete spritePositions[i];
    for (int i = 0; i < 90; i++) delete rotatedSprites[i];
    delete timerAnimation;
}

void BGWidget::paintEvent(QPaintEvent *event)
{
    Q_UNUSED(event);
    if (!enabled)
        return;

    QPainter p;

    p.begin(this);

    for (int i = 0; i < SPRITE_MAX; i++)
    {
        QPoint point = spritePositions[i]->pos();
        p.drawImage(point.x(), point.y(), *rotatedSprites[spritePositions[i]->getAngle()/4]);
    }

    p.end();
}

void BGWidget::animate()
{
    if (!enabled)
        return;

    for (int i = 0; i < SPRITE_MAX; i++)
    {
        QPoint oldPos = spritePositions[i]->pos();
        spritePositions[i]->move();
        QPoint newPos = spritePositions[i]->pos();

        int xdiff = newPos.x() - oldPos.x();
        int ydiff = newPos.y() - oldPos.y();
        update(oldPos.x(), oldPos.y(), xdiff+sprite.width(), ydiff+sprite.height());
    }

    //repaint(); // Repaint every frame. Prevents ghosting of widgets if widgets resize in runtime.
}

void BGWidget::startAnimation()
{
    timerAnimation->start();
}

void BGWidget::stopAnimation()
{
    timerAnimation->stop();
    repaint();
}

void BGWidget::init()
{
    for (int i = 0; i < SPRITE_MAX; i++) spritePositions[i]->init();
}