QTfrontend/sdlkeys.h
author Wuzzy <Wuzzy2@mail.ru>
Fri, 27 Oct 2017 05:03:58 +0200
changeset 12787 389453e1e09e
parent 11475 b8c14f26a2fb
child 13180 9f6f2e51d2ef
permissions -rw-r--r--
ACF7: Fix possible Lua error spam in intro sequence This was caused by a race of onGearDelete vs AnimationSetup. If AnimationSetup came first, it uses old values from the natives table. The solution is to force the code to guarantee that AnimationSetup always coms after deleting gears in the natives table.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

char sdlkeys[1024][2][128] =
{
    {"mousel", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Left button")},
    {"mousem", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Middle button")},
    {"mouser", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Right button")},
    {"wheelup", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Wheel up")},
    {"wheeldown", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Wheel down")},
    {"backspace", QT_TRANSLATE_NOOP("binds (keys)", "Backspace")},
    {"tab", QT_TRANSLATE_NOOP("binds (keys)", "Tab")},
    {"clear", QT_TRANSLATE_NOOP("binds (keys)", "Clear")},
    {"return", QT_TRANSLATE_NOOP("binds (keys)", "Return")},
    {"pause", QT_TRANSLATE_NOOP("binds (keys)", "Pause")},
    {"escape", QT_TRANSLATE_NOOP("binds (keys)", "Escape")},
    {"space", QT_TRANSLATE_NOOP("binds (keys)", "Space")},
    {"!", "!"},
    {"\"", "\""},
    {"#", "#"},
    {"$", "$"},
    {"&", "&"},
    {"'", "'"},
    {"(", "("},
    {")", ")"},
    {"*", "*"},
    {"+", "+"},
    {",", ","},
    {"-", "-"},
    {".", "."},
    {"/", "/"},
    {"0", "0"},
    {"1", "1"},
    {"2", "2"},
    {"3", "3"},
    {"4", "4"},
    {"5", "5"},
    {"6", "6"},
    {"7", "7"},
    {"8", "8"},
    {"9", "9"},
    {":", ":"},
    {";", ";"},
    {"<", "<"},
    {"=", "="},
    {">", ">"},
    {"?", "?"},
    {"@", "@"},
    {"[", "["},
    {"\\", "\\"},
    {"]", "]"},
    {"^", "^"},
    {"_", "_"},
    {"`", "`"},
    {"a", "A"},
    {"b", "B"},
    {"c", "C"},
    {"d", "D"},
    {"e", "E"},
    {"f", "F"},
    {"g", "G"},
    {"h", "H"},
    {"i", "I"},
    {"j", "J"},
    {"k", "K"},
    {"l", "L"},
    {"m", "M"},
    {"n", "N"},
    {"o", "O"},
    {"p", "P"},
    {"q", "Q"},
    {"r", "R"},
    {"s", "S"},
    {"t", "T"},
    {"u", "U"},
    {"v", "V"},
    {"w", "W"},
    {"x", "X"},
    {"y", "Y"},
    {"z", "Z"},
    {"delete", QT_TRANSLATE_NOOP("binds (keys)", "Delete")},
    {"[0]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 0")},
    {"[1]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 1")},
    {"[2]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 2")},
    {"[3]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 3")},
    {"[4]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 4")},
    {"[5]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 5")},
    {"[6]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 6")},
    {"[7]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 7")},
    {"[8]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 8")},
    {"[9]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 9")},
    {"[.]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad .")},
    {"[/]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad /")},
    {"[*]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad *")},
    {"[-]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad -")},
    {"[+]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad +")},
    {"enter", QT_TRANSLATE_NOOP("binds (keys)", "Enter")},
    {"equals", QT_TRANSLATE_NOOP("binds (keys)", "Equals")},
    {"up", QT_TRANSLATE_NOOP("binds (keys)", "Up")},
    {"down", QT_TRANSLATE_NOOP("binds (keys)", "Down")},
    {"right", QT_TRANSLATE_NOOP("binds (keys)", "Right")},
    {"left", QT_TRANSLATE_NOOP("binds (keys)", "Left")},
    {"insert", QT_TRANSLATE_NOOP("binds (keys)", "Insert")},
    {"home", QT_TRANSLATE_NOOP("binds (keys)", "Home")},
    {"end", QT_TRANSLATE_NOOP("binds (keys)", "End")},
    {"page_up", QT_TRANSLATE_NOOP("binds (keys)", "Page up")},
    {"page_down", QT_TRANSLATE_NOOP("binds (keys)", "Page down")},
    {"f1", "F1"},
    {"f2", "F2"},
    {"f3", "F3"},
    {"f4", "F4"},
    {"f5", "F5"},
    {"f6", "F6"},
    {"f7", "F7"},
    {"f8", "F8"},
    {"f9", "F9"},
    {"f10", "F10"},
    {"f11", "F11"},
    {"f12", "F12"},
    {"f13", "F13"},
    {"f14", "F14"},
    {"f15", "F15"},
    {"numlock", QT_TRANSLATE_NOOP("binds (keys)", "Num lock")},
    {"caps_lock", QT_TRANSLATE_NOOP("binds (keys)", "Caps lock")},
    {"scroll_lock", QT_TRANSLATE_NOOP("binds (keys)", "Scroll lock")},
    {"right_shift", QT_TRANSLATE_NOOP("binds (keys)", "Right shift")},
    {"left_shift", QT_TRANSLATE_NOOP("binds (keys)", "Left shift")},
    {"right_ctrl", QT_TRANSLATE_NOOP("binds (keys)", "Right ctrl")},
    {"left_ctrl", QT_TRANSLATE_NOOP("binds (keys)", "Left ctrl")},
    {"right_alt", QT_TRANSLATE_NOOP("binds (keys)", "Right alt")},
    {"left_alt", QT_TRANSLATE_NOOP("binds (keys)", "Left alt")},
    {"right_meta", QT_TRANSLATE_NOOP("binds (keys)", "Right meta")},
    {"left_meta", QT_TRANSLATE_NOOP("binds (keys)", "Left meta")}
};

// button name definitions for Microsoft's XBox360 controller
// don't modify button order!
char xb360buttons[][128] =
{
    QT_TRANSLATE_NOOP("binds (keys)", "A button"),
    QT_TRANSLATE_NOOP("binds (keys)", "B button"),
    QT_TRANSLATE_NOOP("binds (keys)", "X button"),
    QT_TRANSLATE_NOOP("binds (keys)", "Y button"),
    QT_TRANSLATE_NOOP("binds (keys)", "LB button"),
    QT_TRANSLATE_NOOP("binds (keys)", "RB button"),
    QT_TRANSLATE_NOOP("binds (keys)", "Back button"),
    QT_TRANSLATE_NOOP("binds (keys)", "Start button"),
    QT_TRANSLATE_NOOP("binds (keys)", "Left stick"),
    QT_TRANSLATE_NOOP("binds (keys)", "Right stick")
};

// axis name definitions for Microsoft's XBox360 controller
// don't modify axis order!
char xbox360axes[][128] =
{
    QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Right)"),
    QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Left)"),
    QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Down)"),
    QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Up)"),
    QT_TRANSLATE_NOOP("binds (keys)", "Left trigger"),
    QT_TRANSLATE_NOOP("binds (keys)", "Right trigger"),
    QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Down)"),
    QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Up)"),
    QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Right)"),
    QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Left)"),
};
char xb360dpad[128] = QT_TRANSLATE_NOOP("binds (keys)", "DPad");