GCI2012: Advanced Keyboard Configuration
- Added "Controls" tab to settings, where you can set master game-wide controls.
- Can revert master key bindings to game's default key bind.
- Per-team binds now default to "Use my default", but you can override those binds if you want to.
- New key binding interface.
- Removed redundant second confirmation prompt for deleting a team.
- Added "reset all binds" button to the binding interface in both the main settings and team settings.
- I discovered that the reason keyboard camera controls were "broken" is because they were never implemented! But don't worry - I took care of that for you, too. :)
(this also closes
bug #120)
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2008 Ulyanov Igor <iulyanov@gmail.com>
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include "hedgehogerWidget.h"
#include <QPainter>
#include "frameTeam.h"
CHedgehogerWidget::CHedgehogerWidget(const QImage& im, const QImage& img, QWidget * parent) :
ItemNum(im, img, parent, 1)
{
// TODO: maxHedgehogsPerGame doesn't reset properly and won't match map limits for now
/*if(parent) {
pOurFrameTeams = dynamic_cast<FrameTeams*>(parent->parentWidget());
}
if(pOurFrameTeams->overallHedgehogs + 4 > pOurFrameTeams->maxHedgehogsPerGame) {
numItems = pOurFrameTeams->maxHedgehogsPerGame - pOurFrameTeams->overallHedgehogs;
} else numItems = 4;
pOurFrameTeams->overallHedgehogs += numItems;*/
this->setMinimumWidth(48);
}
void CHedgehogerWidget::incItems()
{
//if (pOurFrameTeams->overallHedgehogs < pOurFrameTeams->maxHedgehogsPerGame) {
numItems++;
//pOurFrameTeams->overallHedgehogs++;
emit hedgehogsNumChanged();
//}
}
void CHedgehogerWidget::decItems()
{
numItems--;
//pOurFrameTeams->overallHedgehogs--;
emit hedgehogsNumChanged();
}
CHedgehogerWidget::~CHedgehogerWidget()
{
// TODO: not called?
//pOurFrameTeams->overallHedgehogs-=numItems;
}
void CHedgehogerWidget::setNonInteractive()
{
nonInteractive=true;
}
void CHedgehogerWidget::setHHNum(unsigned int num)
{
/*unsigned int diff = num - numItems;
numItems += diff;
pOurFrameTeams->overallHedgehogs += diff;*/
numItems = num;
repaint();
}
unsigned char CHedgehogerWidget::getHedgehogsNum() const
{
return numItems;
}
void CHedgehogerWidget::paintEvent(QPaintEvent* event)
{
Q_UNUSED(event);
if (this->width() >= 11 * numItems + 26)
ItemNum::paintEvent(event);
else
{
int width = this->width() - 38;
QPainter painter(this);
for(int i=0; i<numItems; i++)
{
QRect target((i * width) / (numItems -1), i % 2, 25, 35);
if (enabled)
{
painter.drawImage(target, m_im);
}
else
{
painter.drawImage(target, m_img);
}
}
}
QPainter painter(this);
painter.setFont(QFont("MS Shell Dlg", 10, QFont::Bold));
painter.drawText(this->width() - 12, 23, QString::number(numItems));
}