QTfrontend/ui/widget/frameTeam.h
author dag10
Sat, 29 Dec 2012 22:50:10 +0100
changeset 8346 3443e0de2c9d
parent 7130 fcab1fd02bc6
child 9080 9b42757d7e71
permissions -rw-r--r--
GCI2012: Advanced Keyboard Configuration - Added "Controls" tab to settings, where you can set master game-wide controls. - Can revert master key bindings to game's default key bind. - Per-team binds now default to "Use my default", but you can override those binds if you want to. - New key binding interface. - Removed redundant second confirmation prompt for deleting a team. - Added "reset all binds" button to the binding interface in both the main settings and team settings. - I discovered that the reason keyboard camera controls were "broken" is because they were never implemented! But don't worry - I took care of that for you, too. :) (this also closes bug #120)

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2007 Igor Ulyanov <iulyanov@gmail.com>
 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef _FRAME_TEAM_INCLUDED
#define _FRAME_TEAM_INCLUDED

#include <QFrame>
#include <QList>
#include <QColor>

#include "teamselect.h"

class FrameTeams : public QFrame
{
        Q_OBJECT

        friend class CHedgehogerWidget;
        friend class TeamShowWidget;

    public:
        FrameTeams(QWidget* parent=0);
        QWidget* getTeamWidget(HWTeam team);
        bool isFullTeams() const;
        void resetColors();
        void resetTeams();
        void setHHNum(const HWTeam& team);
        void setTeamColor(const HWTeam& team);
        void setInteractivity(bool interactive);
        int getNextColor();
        QSize sizeHint() const;

    signals:
        void teamColorChanged(const HWTeam&);

    public slots:
        void addTeam(HWTeam team, bool willPlay);
        void removeTeam(HWTeam team);

    private:
        const int maxHedgehogsPerGame;
        int overallHedgehogs;
        int currentColor;

        void emitTeamColorChanged(const HWTeam& team);

        QVBoxLayout mainLayout;
        typedef QMap<HWTeam, QWidget*> tmapTeamToWidget;
        tmapTeamToWidget teamToWidget;
        bool nonInteractive;
};

#endif // _FRAME_TAM_INCLUDED