Engine:
* Reverted last change as it isn't bugged now or whatever... :P
module HWProtoCore where
import qualified Data.IntMap as IntMap
import Data.Foldable
import Maybe
--------------------------------------
import CoreTypes
import Actions
import Utils
import HWProtoNEState
import HWProtoLobbyState
import HWProtoInRoomState
handleCmd, handleCmd_loggedin :: CmdHandler
handleCmd clID _ _ ["PING"] = [AnswerThisClient ["PONG"]]
handleCmd clID clients rooms ("QUIT" : xs) =
[ByeClient msg]
where
msg = if not $ null xs then head xs else ""
handleCmd clID clients _ ["PONG"] =
if pingsQueue client == 0 then
[ProtocolError "Protocol violation"]
else
[ModifyClient (\cl -> cl{pingsQueue = pingsQueue cl - 1})]
where
client = clients IntMap.! clID
handleCmd clID clients rooms cmd =
if not $ logonPassed client then
handleCmd_NotEntered clID clients rooms cmd
else
handleCmd_loggedin clID clients rooms cmd
where
client = clients IntMap.! clID
handleCmd_loggedin clID clients rooms ["INFO", asknick] =
if noSuchClient then
[]
else
[AnswerThisClient
["INFO",
nick client,
"[" ++ host client ++ "]",
protoNumber2ver $ clientProto client,
"[" ++ roomInfo ++ "]" ++ roomStatus]]
where
maybeClient = find (\cl -> asknick == nick cl) clients
noSuchClient = isNothing maybeClient
client = fromJust maybeClient
room = rooms IntMap.! roomID client
roomInfo = if roomID client /= 0 then roomMasterSign ++ "room " ++ (name room) else adminSign ++ "lobby"
roomMasterSign = if isMaster client then "@" else ""
adminSign = if isAdministrator client then "@" else ""
roomStatus =
if gameinprogress room
then if teamsInGame client > 0 then "(playing)" else "(spectating)"
else ""
handleCmd_loggedin clID clients rooms cmd =
if roomID client == 0 then
handleCmd_lobby clID clients rooms cmd
else
handleCmd_inRoom clID clients rooms cmd
where
client = clients IntMap.! clID