Fix wind bar animation not looping properly
If you looked closely, you could see the wind bar “jumping” a bit.
Pixel offset was off-by-1.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* @brief DataManager class definition
*/
#ifndef HEDGEWARS_DATAMANAGER_H
#define HEDGEWARS_DATAMANAGER_H
#include <QDir>
#include <QFile>
#include <QStringList>
class GameStyleModel;
class HatModel;
class MapModel;
class ThemeModel;
class QStandardItemModel;
/**
* @brief Offers access to the data files of hedgewars.
*
* @see <a href="https://en.wikipedia.org/wiki/Singleton_pattern">singleton pattern</a>
*
* @author sheepluva
* @since 0.9.17
*/
class DataManager: public QObject
{
Q_OBJECT
public:
/**
* @brief Returns reference to the <i>singleton</i> instance of this class.
*
* @see <a href="https://en.wikipedia.org/wiki/Singleton_pattern">singleton pattern</a>
*
* @return reference to the instance.
*/
static DataManager & instance();
/**
* @brief Returns a sorted list of data directory entries.
*
* @param subDirectory sub-directory to search.
* @param filters filters for entry type.
* @param nameFilters filters by name patterns.
* @return a sorted list of matches in the subDirectory of data directory.
*/
QStringList entryList(const QString & subDirectory,
QDir::Filters filters = QDir::NoFilter,
const QStringList & nameFilters = QStringList("*"),
bool withDLC = true
) const;
/**
* @brief Returns pointer to a model of available game styles.
*
* The model is updated automatically on data reload.
*
* @return game style model pointer.
*/
GameStyleModel * gameStyleModel();
/**
* @brief Returns pointer to a model of available hats.
*
* The model is updated automatically on data reload.
*
* @return hat model pointer.
*/
HatModel * hatModel();
/**
* @brief Returns pointer to a model of available static maps.
*
* The model is updated automatically on data reload.
*
* @return map model pointer.
*/
MapModel * staticMapModel();
/**
* @brief Returns pointer to a model of available mission maps.
*
* The model is updated automatically on data reload.
*
* @return map model pointer.
*/
MapModel * missionMapModel();
/**
* @brief Returns pointer to a model of available themes.
*
* The model is updated automatically on data reload.
*
* @return theme model pointer.
*/
ThemeModel * themeModel();
QStandardItemModel * colorsModel();
QStandardItemModel * bindsModel();
QString settingsFileName();
static QString safeFileName(QString fileName);
static bool ensureFileExists(const QString & fileName);
public slots:
/// Reloads data from storage.
void reload();
void resetColors();
signals:
/// This signal is emitted after the data has been updated.
void updated();
private:
/**
* @brief Class constructor of the <i>singleton</i>.
*
* Not to be used from outside the class,
* use the static {@link DataManager::instance()} instead.
*
* @see <a href="https://en.wikipedia.org/wiki/Singleton_pattern">singleton pattern</a>
*/
DataManager();
GameStyleModel * m_gameStyleModel; ///< game style model instance
HatModel * m_hatModel; ///< hat model instance
MapModel * m_staticMapModel; ///< static map model instance
MapModel * m_missionMapModel; ///< mission map model instance
ThemeModel * m_themeModel; ///< theme model instance
QStandardItemModel * m_colorsModel;
QStandardItemModel * m_bindsModel;
QString m_settingsFileName;
};
#endif // HEDGEWARS_DATAMANAGER_H