Fix wind bar animation not looping properly
If you looked closely, you could see the wind bar “jumping” a bit.
Pixel offset was off-by-1.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006 Igor Ulyanov <iulyanov@gmail.com>
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _HWMAP_INCLUDED
#define _HWMAP_INCLUDED
#include <QByteArray>
#include <QString>
#include <QPixmap>
#include "tcpBase.h"
enum MapGenerator
{
MAPGEN_REGULAR = 0,
MAPGEN_MAZE = 1,
MAPGEN_PERLIN = 2,
MAPGEN_DRAWN = 3,
MAPGEN_FORTS = 4,
MAPGEN_MAP = 5
};
class HWMap : public TCPBase
{
Q_OBJECT
public:
HWMap(QObject *parent = 0);
virtual ~HWMap();
void getImage(const QString & seed, int templateFilter, MapGenerator mapgen, int maze_size, const QByteArray & drawMapData, QString & script, QString & scriptparam, int feature_size);
bool couldBeRemoved();
protected:
virtual QStringList getArguments();
virtual void onClientDisconnect();
virtual void SendToClientFirst();
signals:
void ImageReceived(const QPixmap & newImage);
void HHLimitReceived(int hhLimit);
private:
QString m_seed;
QString m_script;
QString m_scriptparam;
int templateFilter;
MapGenerator m_mapgen;
int m_maze_size; // going to try and deprecate this one
int m_feature_size;
QByteArray m_drawMapData;
private slots:
};
#endif // _HWMAP_INCLUDED