Engine:
* Fixed reading localized strings longer than 255 bytes
* Fixed weapon tooltip to stay inside visible area in short ammo menus
* Allow maps to use their own map.lua file outside training mode (needs multiplayer testing)
* Added example script to Basketball map showing clan scores
* Fixed Shotgun and Bazooka trainings
* Removed basketball script example
/*
* Copyright (C) 2008 Remko Troncon
*/
#include "SparkleAutoUpdater.h"
#include <Cocoa/Cocoa.h>
#include <Sparkle/Sparkle.h>
class SparkleAutoUpdater::Private
{
public:
SUUpdater* updater;
};
SparkleAutoUpdater::SparkleAutoUpdater(const QString& aUrl)
{
d = new Private;
d->updater = [SUUpdater sharedUpdater];
[d->updater retain];
NSURL* url = [NSURL URLWithString:
[NSString stringWithUTF8String: aUrl.toUtf8().data()]];
[d->updater setFeedURL: url];
}
SparkleAutoUpdater::~SparkleAutoUpdater()
{
[d->updater release];
delete d;
}
void SparkleAutoUpdater::checkForUpdates()
{
[d->updater checkForUpdatesInBackground];
}