Engine:
* Fixed reading localized strings longer than 255 bytes
* Fixed weapon tooltip to stay inside visible area in short ammo menus
* Allow maps to use their own map.lua file outside training mode (needs multiplayer testing)
* Added example script to Basketball map showing clan scores
* Fixed Shotgun and Bazooka trainings
* Removed basketball script example
/*
* Copyright (C) 2008 Remko Troncon
*/
#ifndef SPARKLEAUTOUPDATER_H
#define SPARKLEAUTOUPDATER_H
#include <QString>
#include "AutoUpdater.h"
class SparkleAutoUpdater : public AutoUpdater
{
public:
SparkleAutoUpdater(const QString& url);
~SparkleAutoUpdater();
void checkForUpdates();
private:
class Private;
Private* d;
};
#endif