extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
/*
* Hedgewars, a free turn based strategy game
* Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef MODEL_WEAPON_H_
#define MODEL_WEAPON_H_
#include "../hwconsts.h"
/**
* These values are all ASCII characters in the range '0'..'9'
* The fields are zero-terminated so they can easily be used as strings.
*
* For loadout, 9 means inifinite ammo.
* For the other setting, 9 is invalid.
*/
typedef struct {
char loadout[WEAPONS_COUNT+1];
char crateprob[WEAPONS_COUNT+1];
char crateammo[WEAPONS_COUNT+1];
char delay[WEAPONS_COUNT+1];
char *name;
} flib_weaponset;
typedef struct {
int weaponsetCount;
flib_weaponset **weaponsets;
} flib_weaponsetlist;
/**
* Returns a new weapon set, or NULL on error.
* name must not be NULL.
*
* The new weapon set is pre-filled with default
* settings (see hwconsts.h)
*/
flib_weaponset *flib_weaponset_create(const char *name);
/**
* Free the memory used by this weaponset
*/
void flib_weaponset_destroy(flib_weaponset *weaponset);
flib_weaponset *flib_weaponset_copy(const flib_weaponset *weaponset);
/**
* Create a weaponset from an ammostring. This format is used both in the ini files
* and in the net protocol.
*/
flib_weaponset *flib_weaponset_from_ammostring(const char *name, const char *ammostring);
/**
* Load a list of weaponsets from the ini file.
* Returns NULL on error.
*/
flib_weaponsetlist *flib_weaponsetlist_from_ini(const char *filename);
/**
* Store the list of weaponsets to an ini file.
* Returns NULL on error.
*/
int flib_weaponsetlist_to_ini(const char *filename, const flib_weaponsetlist *weaponsets);
/**
* Create an empty weaponset list. Returns NULL on error.
*/
flib_weaponsetlist *flib_weaponsetlist_create();
/**
* Release all memory associated with the weaponsetlist and release all contained weaponsets
*/
void flib_weaponsetlist_destroy(flib_weaponsetlist *list);
/**
* Insert a new weaponset into the list at position pos, moving all higher weaponsets to make place.
* pos must be at least 0 (insert at the start) and at most list->weaponsetCount (insert at the end).
* Ownership of the weaponset is transferred to the list.
* Returns 0 on success.
*/
int flib_weaponsetlist_insert(flib_weaponsetlist *list, flib_weaponset *weaponset, int pos);
/**
* Delete a weaponset from the list at position pos, moving down all higher weaponsets.
* The weaponset is destroyed.
* Returns 0 on success.
*/
int flib_weaponsetlist_delete(flib_weaponsetlist *list, int pos);
#endif