extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
/*
* Hedgewars, a free turn based strategy game
* Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/**
* Data structures for game scheme information.
*
* The scheme consists of settings (integers) and mods (booleans). These are not fixed, but
* described in a "metascheme", which describes how each setting and mod is sent to the
* engine, and in which order they appear in the network protocol. The metascheme is defined
* in hwconsts.h
*/
#ifndef SCHEME_H_
#define SCHEME_H_
#include <stdbool.h>
#include <stddef.h>
#include "../hwconsts.h"
/**
* The settings and mods arrays have the same number and order of elements
* as the corresponding arrays in the metascheme.
*/
typedef struct {
char *name;
int *settings;
bool *mods;
} flib_scheme;
/**
* Create a new configuration with everything set to default or false
* Returns NULL on error.
*/
flib_scheme *flib_scheme_create(const char *schemeName);
/**
* Create a copy of the scheme. Returns NULL on error or if NULL was passed.
*/
flib_scheme *flib_scheme_copy(const flib_scheme *scheme);
/**
* Decrease the reference count of the object and free it if this was the last reference.
*/
void flib_scheme_destroy(flib_scheme* scheme);
/**
* Retrieve a mod setting by its name. If the mod is not found, logs an error and returns false.
*/
bool flib_scheme_get_mod(const flib_scheme *scheme, const char *name);
/**
* Retrieve a game setting by its name. If the setting is not found, logs an error and returns def.
*/
int flib_scheme_get_setting(const flib_scheme *scheme, const char *name, int def);
#endif /* SCHEME_H_ */