extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
/*
* Hedgewars, a free turn based strategy game
* Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/*
* Low-level protocol support for the IPC connection to the engine.
*/
#ifndef IPCBASE_H_
#define IPCBASE_H_
#include <stddef.h>
#include <stdbool.h>
#include <stdint.h>
#define IPCBASE_MAPMSG_BYTES 4097
typedef enum {IPC_NOT_CONNECTED, IPC_LISTENING, IPC_CONNECTED} IpcState;
typedef struct _flib_ipcbase flib_ipcbase;
/**
* Start an engine connection by listening on a random port. The selected port can
* be queried with flib_ipcbase_port and has to be passed to the engine.
*
* Returns NULL on error. Destroy the created object with flib_ipcbase_destroy.
*
* We stop accepting new connections once a connection has been established, so you
* need to create a new ipcbase in order to start a new connection.
*/
flib_ipcbase *flib_ipcbase_create();
/**
* Return the listening port
*/
uint16_t flib_ipcbase_port(flib_ipcbase *ipc);
/**
* Free resources and close sockets. NULL safe.
*/
void flib_ipcbase_destroy(flib_ipcbase *ipc);
/**
* Determine the current connection state
*/
IpcState flib_ipcbase_state(flib_ipcbase *ipc);
/**
* Receive a single message (up to 256 bytes) and copy it into the data buffer.
* Returns the length of the received message, a negative value if no message could
* be read.
*
* The first byte of a message is its content length, which is one less than the returned
* value.
*
* Note: When a connection is closed, you probably want to call this function until
* no further message is returned, to ensure you see all messages that were sent
* before the connection closed.
*/
int flib_ipcbase_recv_message(flib_ipcbase *ipc, void *data);
/**
* Try to receive 4097 bytes. This is the size of the reply the engine sends
* when successfully queried for map data. The first 4096 bytes are a bit-packed
* twocolor image of the map (256x128), the last byte is the number of hogs that
* fit on the map.
*/
int flib_ipcbase_recv_map(flib_ipcbase *ipc, void *data);
/**
* Blocking send bytes over the socket. No message framing will be added.
* Returns 0 on success.
*/
int flib_ipcbase_send_raw(flib_ipcbase *ipc, const void *data, size_t len);
/**
* Write a single message (up to 255 bytes) to the engine. This call blocks until the
* message is completely written or the connection is closed or an error occurs.
*
* Calling this function in a state other than IPC_CONNECTED will fail immediately.
* Returns 0 on success.
*/
int flib_ipcbase_send_message(flib_ipcbase *ipc, void *data, size_t len);
/**
* Try to accept a connection. Only has an effect in state IPC_LISTENING.
*/
void flib_ipcbase_accept(flib_ipcbase *ipc);
#endif /* IPCBASE_H_ */