Play sndFirstBlood after first damage/kill/poisoning of enemy (instead of ANY damage)
This avoids sndFirstBlood being played for self-harm, for which this taunt is a bit odd.
use std::io::{ Error, ErrorKind };
use super::PhysFSContext;
pub fn physfs_error_as_io_error() -> Error {
Error::new(ErrorKind::Other,
&format!("PhysicsFS Error: `{}`", PhysFSContext::get_last_error())[..])
}