Play sndFirstBlood after first damage/kill/poisoning of enemy (instead of ANY damage)
This avoids sndFirstBlood being played for self-harm, for which this taunt is a bit odd.
//! PhysFS bindings for Rust
#![deny(missing_docs)]
extern crate libc;
pub use physfs::*;
pub use physfs::file::*;
/// PhysFS bindings
mod physfs;
/// Definitions for the PhysFS primitives
mod primitives;