project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/Datastructures/RoomlistRoom.java
package org.hedgewars.hedgeroid.Datastructures;
import org.hedgewars.hedgeroid.R;
import android.content.res.Resources;
public final class RoomlistRoom {
public static final String MAP_REGULAR = "+rnd+";
public static final String MAP_MAZE = "+maze+";
public static final String MAP_DRAWN = "+drawn+";
public final String name, map, scheme, weapons, owner;
public final int playerCount, teamCount;
public final boolean inProgress;
public RoomlistRoom(String name, String map, String scheme, String weapons,
String owner, int playerCount, int teamCount, boolean inProgress) {
this.name = name;
this.map = map;
this.scheme = scheme;
this.weapons = weapons;
this.owner = owner;
this.playerCount = playerCount;
this.teamCount = teamCount;
this.inProgress = inProgress;
}
public static String formatMapName(Resources res, String map) {
if(map.charAt(0)=='+') {
if(map.equals(MAP_REGULAR)) {
return res.getString(R.string.map_regular);
} else if(map.equals(MAP_MAZE)) {
return res.getString(R.string.map_maze);
} else if(map.equals(MAP_DRAWN)) {
return res.getString(R.string.map_drawn);
}
}
return map;
}
public String formatMapName(Resources res) {
return formatMapName(res, map);
}
@Override
public String toString() {
return "RoomlistRoom [name=" + name + ", map=" + map + ", scheme="
+ scheme + ", weapons=" + weapons + ", owner=" + owner
+ ", playerCount=" + playerCount + ", teamCount=" + teamCount
+ ", inProgress=" + inProgress + "]";
}
}