project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/LobbyActivity.java
author Wuzzy <almikes@aol.com>
Sun, 08 Oct 2017 20:24:58 +0200
changeset 12681 2e6dcd97f085
parent 10017 de822cd3df3a
permissions -rw-r--r--
No longer jiggle sticky mines if using portable portal device This fixes the sticky mine sound playing when using portal gun while any sticky mine is placed on ground. We decided that placed sticky mines can't be teleported.

/*
 * Hedgewars for Android. An Android port of Hedgewars, a free turn based strategy game
 * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 */

package org.hedgewars.hedgeroid;

import org.hedgewars.hedgeroid.NetplayStateFragment.NetplayStateListener;
import org.hedgewars.hedgeroid.netplay.Netplay;
import org.hedgewars.hedgeroid.netplay.Netplay.State;
import org.hedgewars.hedgeroid.util.TextInputDialog;
import org.hedgewars.hedgeroid.util.TextInputDialog.TextInputDialogListener;
import org.hedgewars.hedgeroid.util.UiUtils;

import android.content.Intent;
import android.os.Bundle;
import android.support.v4.app.FragmentActivity;
import android.support.v4.app.FragmentTransaction;
import android.view.Menu;
import android.view.MenuItem;
import android.widget.LinearLayout;
import android.widget.TabHost;

/**
 * Activity for the server lobby of a hedgewars server. Allows you to chat, join
 * and create rooms and interact with a list of players.
 *
 * Most of the functionality is handled by various fragments.
 */
public class LobbyActivity extends FragmentActivity implements TextInputDialogListener, NetplayStateListener {
    private static final int DIALOG_CREATE_ROOM = 0;

    private TabHost tabHost;
    private Netplay netplay;

    @Override
    protected void onCreate(Bundle icicle) {
        super.onCreate(icicle);

        setContentView(R.layout.activity_lobby);
        ChatFragment chatFragment = (ChatFragment)getSupportFragmentManager().findFragmentById(R.id.chatFragment);
        chatFragment.setInRoom(false);

        FragmentTransaction trans = getSupportFragmentManager().beginTransaction();
        trans.add(new NetplayStateFragment(), "netplayFragment");
        trans.commit();

        netplay = Netplay.getAppInstance(getApplicationContext());

        // Set up a tabbed UI for medium and small screens
        tabHost = (TabHost)findViewById(android.R.id.tabhost);
        if(tabHost != null) {
            tabHost.setup();
            tabHost.getTabWidget().setOrientation(LinearLayout.VERTICAL);

            tabHost.addTab(tabHost.newTabSpec("rooms").setIndicator(UiUtils.createVerticalTabIndicator(tabHost, R.string.lobby_tab_rooms, R.drawable.roomlist_ingame)).setContent(R.id.roomListFragment));
            tabHost.addTab(tabHost.newTabSpec("chat").setIndicator(UiUtils.createVerticalTabIndicator(tabHost, R.string.lobby_tab_chat, R.drawable.edit)).setContent(R.id.chatFragment));
            tabHost.addTab(tabHost.newTabSpec("players").setIndicator(UiUtils.createVerticalTabIndicator(tabHost, R.string.lobby_tab_players, R.drawable.human)).setContent(R.id.playerListFragment));

            if (icicle != null) {
                tabHost.setCurrentTabByTag(icicle.getString("currentTab"));
            }
        }
    }

    @Override
    public boolean onCreateOptionsMenu(Menu menu) {
        super.onCreateOptionsMenu(menu);
        getMenuInflater().inflate(R.menu.lobby_options, menu);
        return true;
    }

    @Override
    public boolean onOptionsItemSelected(MenuItem item) {
        switch(item.getItemId()) {
        case R.id.room_create:
            TextInputDialog dialog = new TextInputDialog(DIALOG_CREATE_ROOM, R.string.dialog_create_room_title, 0, R.string.dialog_create_room_hint);
            dialog.show(getSupportFragmentManager(), "create_room_dialog");
            return true;
        case R.id.disconnect:
            netplay.disconnect();
            return true;
        default:
            return super.onOptionsItemSelected(item);
        }
    }

    @Override
    public void onBackPressed() {
        netplay.disconnect();
    }

    @Override
    protected void onSaveInstanceState(Bundle icicle) {
        super.onSaveInstanceState(icicle);
        if(tabHost != null) {
            icicle.putString("currentTab", tabHost.getCurrentTabTag());
        }
    }

    public void onTextInputDialogSubmitted(int dialogId, String text) {
        if(text != null && text.length()>0) {
            netplay.sendCreateRoom(text);
        }
    }

    public void onTextInputDialogCancelled(int dialogId) {
    }

    public void onNetplayStateChanged(State newState) {
        switch(newState) {
        case CONNECTING:
        case NOT_CONNECTED:
            finish();
            break;
        case ROOM:
            startActivity(new Intent(getApplicationContext(), NetRoomActivity.class));
            break;
        case LOBBY:
            // Do nothing
            break;
        default:
            throw new IllegalStateException("Unknown connection state: "+newState);
        }
    }
}