No longer jiggle sticky mines if using portable portal device
This fixes the sticky mine sound playing when using portal gun while any sticky mine is placed on ground.
We decided that placed sticky mines can't be teleported.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef FEEDBACKDIALOG_H
#define FEEDBACKDIALOG_H
#include <QDialog>
class QNetworkReply;
class QNetworkAccessManager;
class QCheckBox;
class QLineEdit;
class QTextBrowser;
class QLabel;
class FeedbackDialog : public QDialog
{
Q_OBJECT
public:
FeedbackDialog(QWidget * parent = 0);
void EmbedSystemInfo();
void LoadCaptchaImage();
QPushButton * BtnSend;
QPushButton * BtnViewInfo;
QCheckBox * CheckSendSpecs;
QLineEdit * summary;
QTextBrowser * description;
QLabel * info;
QLabel * label_summary;
QLabel * label_description;
QLabel * label_captcha;
QLabel * label_email;
QLabel * label_captcha_input;
QLineEdit * captcha_code;
QLineEdit * email;
int captchaID;
QString specs;
private:
void GenerateSpecs();
QLayout * bodyLayoutDefinition();
QLayout * footerLayoutDefinition();
QNetworkAccessManager * GetNetManager();
void ShowErrorMessage(const QString & msg);
QNetworkAccessManager * netManager;
QNetworkReply * captchaImageRequest;
QNetworkReply * genCaptchaRequest;
QNetworkAccessManager * nam;
private slots:
virtual void NetReply(QNetworkReply*);
virtual void ShowSpecs();
void SendFeedback();
void finishedSlot(QNetworkReply* reply);
};
#endif // FEEDBACKDIALOG_H