No longer jiggle sticky mines if using portable portal device
This fixes the sticky mine sound playing when using portal gun while any sticky mine is placed on ground.
We decided that placed sticky mines can't be teleported.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2009 Kristian Lehmann <email@thexception.net>
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef BGWIDGET_H
#define BGWIDGET_H
#include <QWidget>
//#include <QGLWidget>
#include <QPainter>
#include <QTimer>
#include <QPaintEvent>
#include <QTime>
#include <QPoint>
#define SPRITE_MAX 10
#define ANIMATION_INTERVAL 40
class SpritePosition
{
public:
SpritePosition(QWidget * parent, int sw, int sh);
~SpritePosition();
private:
float fX;
float fY;
float fXMov;
float fYMov;
int iAngle;
QWidget * wParent;
int iSpriteHeight;
int iSpriteWidth;
public:
void move();
void reset();
QPoint pos();
int getAngle();
void init();
};
class BGWidget : public QWidget
{
Q_OBJECT
public:
BGWidget(QWidget * parent);
~BGWidget();
void startAnimation();
void stopAnimation();
void init();
bool enabled;
private:
QImage sprite;
QTimer * timerAnimation;
SpritePosition * spritePositions[SPRITE_MAX];
QImage * rotatedSprites[360];
protected:
void paintEvent(QPaintEvent * event);
private slots:
void animate();
};
#endif // BGWIDGET_H