No longer jiggle sticky mines if using portable portal device
This fixes the sticky mine sound playing when using portal gun while any sticky mine is placed on ground.
We decided that placed sticky mines can't be teleported.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef HWAPP_H
#define HWAPP_H
#include <QApplication>
#include "hwform.h"
class HWForm;
class QEvent;
/**
* @brief Main class of the Qt application.
*
* By default uses :res/css/qt.css as style sheet for the main form.
* See \repo{res/css/qt.css} for a more detailed description.
*
* @see http://doc.qt.nokia.com/4.5/stylesheet.html
*/
class HWApplication : public QApplication
{
Q_OBJECT
public:
HWApplication(int &argc, char **argv);
~HWApplication() {};
HWForm *form;
QString *urlString;
void fakeEvent();
protected:
bool event(QEvent *);
};
#endif