No longer jiggle sticky mines if using portable portal device
This fixes the sticky mine sound playing when using portal gun while any sticky mine is placed on ground.
We decided that placed sticky mines can't be teleported.
CMakeCache.txt
CMakeFiles
moc_*.cxx
qrc_*.cxx
*.o
*.a
*.qm
Makefile
bin
*.hi
*.ppu
*.*~
*.core
hedgewars.pro.user
config.inc
cmake_install.cmake
QTfrontend/hwconsts.cpp
QTfrontend/servermessages.h
CPackConfig.cmake
CPackSourceConfig.cmake
tools/cmake_uninstall.cmake
install_manifest.txt
.DS_Store
*.swp
*.orig
*.diff
vittorio.*
project_files/HedgewarsMobile/Data/
project_files/HedgewarsMobile/Build/
gameServer/dist/
misc/liblua/Xcode/build/
misc/libphysfs/Xcode/build/
misc/libphyslayer/Xcode/build/
moc_*.cxx_parameters
relre:^release\/
*.log
*.cmd
*.diff
*.patch
*.orig
*.bak
*.rej
project_files/hwc/*.c
project_files/hwc/*.h
project_files/Android-build/SDL-android-project/jni/**
project_files/Android-build/SDL-android-project/obj
project_files/Android-build/SDL-android-project/libs/armeabi*
project_files/Android-build/SDL-android-project/bin
project_files/Android-build/SDL-android-project/gen
project_files/Android-build/SDL-android-project/local.properties
project_files/Android-build/SDL-android-project/project.properties
project_files/Android-build/SDL-android-project/default.properties
project_files/Android-build/SDL-android-project/proguard.cfg
project_files/Android-build/SDL-android-project/.*
project_files/Android-build/out
project_files/Android-build/Makefile.android
hedgewars-build-desktop-Qt*
hedgewars-build-desktop-Qt*
*.depends
tools/build_windows_koda.bat
share/hedgewars/Data/misc/hwengine.desktop
*.exe
_CPack_Packages/
version_info.txt
*.tar.*
*.or
*.res
Hedgewars.app/*
tools/CreateMacBundle.cmake
share/Info.plist
CTestTestfile.cmake
arch.c
*.swp
*~.nib
*.pbxuser
*.perspective
*.perspectivev3
*.project.xcworkspace
*.xcuserdata
xcuserdata
*.mode1v3
*.mode2v3
Testing/*