author | Wuzzy <Wuzzy2@mail.ru> |
Mon, 16 Sep 2019 17:53:19 +0200 | |
changeset 15416 | 2cde69c1c680 |
parent 15052 | 773beead236f |
permissions | -rw-r--r-- |
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /** * @file * @brief RoomsListModel class definition */ #ifndef HEDGEWARS_ROOMSLISTMODEL_H #define HEDGEWARS_ROOMSLISTMODEL_H #include <QAbstractTableModel> #include <QStringList> class RoomsListModel : public QAbstractTableModel { Q_OBJECT public: // if you add a column here, also incr. c_nColumns in constructor // also adjust header in constructor to changes enum Column { StateColumn, NameColumn, PlayerCountColumn, TeamCountColumn, OwnerColumn, MapColumn, SchemeColumn, WeaponsColumn }; explicit RoomsListModel(QObject *parent = 0); QVariant headerData(int section, Qt::Orientation orientation, int role) const override; int rowCount(const QModelIndex &parent) const override; int columnCount(const QModelIndex &parent) const override; QVariant data(const QModelIndex &index, int role) const override; public slots: void setRoomsList(const QStringList &rooms); void addRoom(const QStringList &info); void removeRoom(const QString &name); void updateRoom(const QString &name, const QStringList &info); int rowOfRoom(const QString &name); private: const int c_nColumns; QList<QStringList> m_data; QStringList m_headerData; // MapModel * m_staticMapModel; // MapModel * m_missionMapModel; }; #endif // HEDGEWARS_ROOMSLISTMODEL_H