misc/libphyslayer/CMakeLists.txt
author koda
Mon, 17 Jun 2013 17:40:01 +0200
changeset 9234 2bf3796c5855
parent 9225 d8d929f92633
child 9270 a9b9ebd3d3be
child 9650 1c7c87ce37fd
permissions -rw-r--r--
This commit changes many aspect of our cmake build system - shared libraries are compiled by default: * this modifies RPATH of unix executables; * this will prevent a lot of linking issues, esp. from pascal world; * the old behaviour (static libs) is still available with -DBUILD_SHARED_LIBS=off; * of course in this case you have to provide the full list of dependencies with FPFLAGS and CMAKE_C_FLAGS; - pascal is now fully integrated with cmake, meaning you can just do add_sources and use CMAKE_Pascal_FLAGS: * some of the language features are only partially implemented, for example .inc files will not get rebuilt if you modify them; * target_link_libraries for pascal targets is just dummy as linking is determined within pascal files; * universal builds for osx are not available any more; - bundled libraries and system libraries are addressed using the target name: * this avoids depedency tracking; * this allows to name output as we wish.


find_package(SDL REQUIRED)
include_directories(${PHYSFS_INCLUDE_DIR})
include_directories(${SDL_INCLUDE_DIR})
include_directories(${LUA_INCLUDE_DIR})

## extra functions needed by Hedgewars
## TODO: maybe it's better to have them in a separate library?
set(PHYSLAYER_SRCS
    physfsrwops.c
    physfslualoader.c
    hwpacksmounter.c
)

#compiles and links actual library
add_library (physlayer ${PHYSLAYER_SRCS})
#TODO: find good VERSION and SOVERSION values
target_link_libraries(physlayer ${SDL_LIBRARY} lua physfs)
install(TARGETS physlayer RUNTIME DESTINATION ${target_binary_install_dir}
                          LIBRARY DESTINATION ${target_library_install_dir}
                          ARCHIVE DESTINATION ${target_library_install_dir})
get_target_property(physlayer_fullpath physlayer LOCATION)


## added standard variables (FORCE or cmake won't pick 'em)
set(PHYSLAYER_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR} CACHE STRING "Physlayer include dir" FORCE)
set(PHYSLAYER_LIBRARY ${physlayer_fullpath} CACHE STRING "Physlayer library" FORCE)