Use SetTurnTimeLeft and SetReadyTimeLeft in all scripts
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *//** * @file * @brief GameStyleModel class definition */#ifndef HEDGEWARS_GAMESTYLEMODEL_H#define HEDGEWARS_GAMESTYLEMODEL_H#include <QStandardItemModel>#include <QStringList>#include <QMap>#include "DataManager.h"/** * @brief A model listing available game styles */class GameStyleModel : public QStandardItemModel{ Q_OBJECT public: enum DataRoles { ScriptRole = Qt::UserRole+1, SchemeRole, WeaponsRole, IsDlcRole }; public slots: /// reloads the themes from the DataManager void loadGameStyles();};#endif // HEDGEWARS_GAMESTYLEMODEL_H