cmake_modules/FindLua.cmake
author koda
Fri, 13 Aug 2010 02:13:18 +0200
changeset 3737 2ba6ac8a114b
parent 3145 a9af6bf223cf
child 6812 929b467c7277
permissions -rw-r--r--
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch adjusted default zoom value polished lobby interface updated ammosets to new weapons

# Find the Lua library
#

IF(WIN32)
	SET(LUA_DEFAULT lua.dll)
ELSE(WIN32)
	IF(APPLE)
		SET(LUA_DEFAULT lua)
	ELSE(APPLE)
		#locate the system's lua library
		FIND_LIBRARY(LUA_DEFAULT NAMES lua51 lua5.1 lua-5.1 lua PATHS /lib /usr/lib /usr/local/lib /usr/pkg/lib)
		IF(${LUA_DEFAULT} MATCHES "LUA_DEFAULT-NOTFOUND")
			#UNSET(LUA_DEFAULT)
			MESSAGE(FATAL_ERROR "Couldn't find Lua 5.1 library!")
		ENDIF()
		#remove the path (fpc doesn't like it - why?)
		GET_FILENAME_COMPONENT(LUA_DEFAULT ${LUA_DEFAULT} NAME)
	ENDIF(APPLE)
ENDIF(WIN32)
SET(LUA_LIBRARY ${LUA_DEFAULT} CACHE STRING "Lua library to link to; file name without path only!")
#UNSET(LUA_DEFAULT)