update SDLMain.m/.h to latest version
rename cNearBlackColor to cNearBlackColorChannels for readability
merge tunsetborder.inc in uLandGraphics.pas
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2008 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QPainter>
#include <QPoint>
#include <QStylePainter>
#include <QStyleOptionGroupBox>
#include "igbox.h"
IconedGroupBox::IconedGroupBox(QWidget * parent)
{
// Has issues with border-radius on children
// setAttribute(Qt::WA_PaintOnScreen, true);
titleLeftPadding = 82;
contentTopPadding = 22;
}
void IconedGroupBox::setIcon(const QIcon & icon)
{
if (this->icon.isNull())
setStyleSheet(QString(
"IconedGroupBox{"
"margin-top: 46px;"
"margin-left: 12px;"
"padding: %1px 2px 5px 2px;"
"}"
"IconedGroupBox::title{"
"subcontrol-origin: margin;"
"subcontrol-position: top left;"
"padding-left: %2px;"
"padding-top: 25px;"
"text-align: left;"
"}"
).arg(contentTopPadding).arg(titleLeftPadding)
);
this->icon = icon;
repaint();
}
void IconedGroupBox::paintEvent(QPaintEvent * event)
{
QStylePainter painter(this);
QStyleOptionGroupBox option;
initStyleOption(&option);
painter.drawComplexControl(QStyle::CC_GroupBox, option);
icon.paint(&painter, QRect(QPoint(0, 0), icon.actualSize(size())));
}
void IconedGroupBox::setTitleTextPadding(int px)
{
titleLeftPadding = px;
}
void IconedGroupBox::setContentTopPadding(int px)
{
contentTopPadding = px;
}