- Properly get seed in net game
- Changed graphics to not get different collisions array in different bit depth
- Make log files of different clients look more similar in net game
- Start to implement new ammo
- Properly handle intersections with current hedgehog
fpc-compile:
ppc386 -Fl/usr/local/lib getrevnum.dpr
./getrevnum < /dev/null > revision.inc
ppc386 -B -Sd -Xs -OG -Or -O2 -Fl/usr/local/lib hw.dpr
ppc386 -B -Sd -Xs -OG -Or -O2 -Fl/usr/local/lib runhelper.dpr