Engine:
* Force 'cpu' flag for AI players; keep players from using it
* Updated english Locale/de.txt
Graphics:
* Added first pack of community submitted flags (cm_*.png)
* Added some new hats
//
// MainMenuViewController.m
// hwengine
//
// Created by Vittorio on 08/01/10.
// Copyright 2010 __MyCompanyName__. All rights reserved.
//
#import "MainMenuViewController.h"
#import "SDL_uikitappdelegate.h"
@implementation MainMenuViewController
@synthesize versionLabel, settingsViewController, mainView;
/*
// The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) {
// Custom initialization
}
return self;
}
*/
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
return (interfaceOrientation == UIInterfaceOrientationLandscapeRight);
}
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
if (nil == self.settingsViewController.view.superview) {
self.settingsViewController = nil;
}
}
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
-(void) viewDidLoad {
self.versionLabel.text = @"0.9.13-dev";
[super viewDidLoad];
}
- (void)viewDidUnload {
// Release any retained subviews of the main view.
self.versionLabel = nil;
}
- (void)dealloc {
[versionLabel release];
[settingsViewController release];
[super dealloc];
}
// disable the buttons when to prevent launching twice the game
-(void) viewWillDisappear:(BOOL)animated {
self.mainView.userInteractionEnabled = NO;
[super viewWillDisappear:animated];
}
-(void) viewDidAppear:(BOOL)animated {
self.mainView.userInteractionEnabled = YES;
[super viewDidAppear:animated];
}
#pragma mark -
#pragma mark Action buttons
-(IBAction) startPlaying {
[[SDLUIKitDelegate sharedAppDelegate] startSDLgame];
}
-(IBAction) notYetImplemented {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Not Yet Implemented"
message:@"Sorry, this feature is not yet implemented"
delegate:nil
cancelButtonTitle:@"Well, don't worry"
otherButtonTitles:nil];
[alert show];
[alert release];
}
-(IBAction) switchViews:(id)sender {
// view not displayed or not created
if (nil == self.settingsViewController.view.superview) {
// view not created
if (nil == self.settingsViewController) {
SettingsViewController *controller = [[SettingsViewController alloc] initWithNibName:@"SettingsViewController"
bundle:nil];
self.settingsViewController = controller;
self.settingsViewController.parentView = self.mainView;
[controller release];
}
self.settingsViewController.view.frame = CGRectMake(0, -320, 480, 320);
[UIView beginAnimations:@"View Switch" context:NULL];
[UIView setAnimationDuration:3];
[UIView setAnimationDuration:UIViewAnimationCurveEaseOut];
self.settingsViewController.view.frame = CGRectMake(0, 0, 480, 320);
self.mainView.frame = CGRectMake(0, 320, 480, 320);
[self.view addSubview:settingsViewController.view];
[UIView commitAnimations];
}
}
@end