Fix to enable compiling for something else than arm, the compiler for x64_86 didn't recognize Int32 etc..
(* * Hedgewars, a free turn based strategy game * Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA *){$INCLUDE "options.inc"}unit uTeams;interfaceuses uConsts, uKeys, uGears, uRandom, uFloat, uStats, uVisualGears, uCollisions, GLunit, uSound, uTypes;procedure initModule;procedure freeModule;function AddTeam(TeamColor: Longword): PTeam;procedure SwitchHedgehog;procedure AfterSwitchHedgehog;procedure InitTeams;function TeamSize(p: PTeam): Longword;procedure RecountTeamHealth(team: PTeam);procedure RestoreTeamsFromSave;function CheckForWin: boolean;procedure TeamGoneEffect(var Team: TTeam);implementationuses uLocale, uAmmos, uChat, uMobile, uVariables, uUtils, uIO, uCaptions, uCommands, uDebug, uScript;const MaxTeamHealth: LongInt = 0;function CheckForWin: boolean;var AliveClan: PClan; s: shortstring; t, AliveCount, i, j: LongInt;beginAliveCount:= 0;for t:= 0 to Pred(ClansCount) do if ClansArray[t]^.ClanHealth > 0 then begin inc(AliveCount); AliveClan:= ClansArray[t] end;if (AliveCount > 1)or ((AliveCount = 1) and ((GameFlags and gfOneClanMode) <> 0)) then exit(false);CheckForWin:= true;TurnTimeLeft:= 0;ReadyTimeLeft:= 0;if not GameOver then begin if AliveCount = 0 then begin // draw AddCaption(trmsg[sidDraw], cWhiteColor, capgrpGameState); SendStat(siGameResult, trmsg[sidDraw]); AddGear(0, 0, gtATFinishGame, 0, _0, _0, 3000) end else // win with AliveClan^ do begin if TeamsNumber = 1 then s:= Format(shortstring(trmsg[sidWinner]), Teams[0]^.TeamName) // team wins else s:= Format(shortstring(trmsg[sidWinner]), Teams[0]^.TeamName); // clan wins for j:= 0 to Pred(TeamsNumber) do with Teams[j]^ do for i:= 0 to cMaxHHIndex do with Hedgehogs[i] do if (Gear <> nil) then Gear^.State:= gstWinner; if Flawless then AddVoice(sndFlawless, Teams[0]^.voicepack) else AddVoice(sndVictory, Teams[0]^.voicepack); AddCaption(s, cWhiteColor, capgrpGameState); SendStat(siGameResult, s); AddGear(0, 0, gtATFinishGame, 0, _0, _0, 3000) end; SendStats; end;GameOver:= trueend;procedure SwitchHedgehog;var c: LongWord; PrevHH, PrevTeam : LongWord;beginTargetPoint.X:= NoPointX;TryDo(CurrentTeam <> nil, 'nil Team', true);with CurrentHedgehog^ do if (PreviousTeam <> nil) and PlacingHogs and Unplaced then begin Unplaced:= false; if Gear <> nil then begin DeleteCI(Gear); FindPlace(Gear, false, 0, LAND_WIDTH); if Gear <> nil then AddGearCI(Gear) end end;PreviousTeam:= CurrentTeam;with CurrentHedgehog^ do begin if Gear <> nil then begin MultiShootAttacks:= 0; Gear^.Message:= 0; Gear^.Z:= cHHZ; RemoveGearFromList(Gear); InsertGearToList(Gear) end end;// Try to make the ammo menu viewed when not your turn be a bit more useful for per-hog-ammo modewith CurrentTeam^ do if ((GameFlags and gfPerHogAmmo) <> 0) and (not ExtDriven) and (CurrentHedgehog^.BotLevel = 0) then begin c:= CurrHedgehog; repeat begin inc(c); if c > cMaxHHIndex then c:= 0 end until (c = CurrHedgehog) or (Hedgehogs[c].Gear <> nil); LocalAmmo:= Hedgehogs[c].AmmoStore end;c:= CurrentTeam^.Clan^.ClanIndex;repeat with ClansArray[c]^ do if (CurrTeam = TagTeamIndex) and ((GameFlags And gfTagTeam) <> 0) then begin TagTeamIndex:= Pred(TagTeamIndex) mod TeamsNumber; CurrTeam:= Pred(CurrTeam) mod TeamsNumber; inc(c); NextClan:= true; end; if (GameFlags And gfTagTeam) = 0 then inc(c); if c = ClansCount then begin if not PlacingHogs then inc(TotalRounds); c:= 0 end; with ClansArray[c]^ do begin PrevTeam:= CurrTeam; repeat CurrTeam:= Succ(CurrTeam) mod TeamsNumber; CurrentTeam:= Teams[CurrTeam]; with CurrentTeam^ do begin PrevHH:= CurrHedgehog mod HedgehogsNumber; // prevent infinite loop when CurrHedgehog = 7, but HedgehogsNumber < 8 (team is destroyed before its first turn) repeat CurrHedgehog:= Succ(CurrHedgehog) mod HedgehogsNumber; until (Hedgehogs[CurrHedgehog].Gear <> nil) or (CurrHedgehog = PrevHH) end until (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil) or (PrevTeam = CurrTeam) or ((CurrTeam = TagTeamIndex) and ((GameFlags And gfTagTeam) <> 0)); enduntil (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil);CurrentHedgehog:= @(CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog]);end;procedure AfterSwitchHedgehog;var i, t: LongInt; CurWeapon: PAmmo;beginif PlacingHogs then begin PlacingHogs:= false; for t:= 0 to Pred(TeamsCount) do for i:= 0 to cMaxHHIndex do if (TeamsArray[t]^.Hedgehogs[i].Gear <> nil) and (TeamsArray[t]^.Hedgehogs[i].Unplaced) then PlacingHogs:= true; if not PlacingHogs then // Reset various things I mucked with begin for i:= 0 to ClansCount do if ClansArray[i] <> nil then ClansArray[i]^.TurnNumber:= 0; ResetWeapons end end;inc(CurrentTeam^.Clan^.TurnNumber);CurWeapon:= GetAmmoEntry(CurrentHedgehog^);if CurWeapon^.Count = 0 then CurrentHedgehog^.CurAmmoType:= amNothing;with CurrentHedgehog^ do begin with Gear^ do begin Z:= cCurrHHZ; State:= gstHHDriven; Active:= true; LastDamage:= nil end; RemoveGearFromList(Gear); InsertGearToList(Gear); FollowGear:= Gear end;ResetKbd;if (GameFlags and gfDisableWind) = 0 then begin cWindSpeed:= rndSign(GetRandom * 2 * cMaxWindSpeed); // cWindSpeedf:= cWindSpeed.QWordValue / _1.QWordValue throws 'Internal error 200502052' on Darwin // see http://mantis.freepascal.org/view.php?id=17714 cWindSpeedf:= SignAs(cWindSpeed,cWindSpeed).QWordValue / SignAs(_1,_1).QWordValue; if cWindSpeed.isNegative then CWindSpeedf := -cWindSpeedf; AddVisualGear(0, 0, vgtSmoothWindBar); AddFileLog('Wind = '+FloatToStr(cWindSpeed)); end;ApplyAmmoChanges(CurrentHedgehog^);if not CurrentTeam^.ExtDriven then SetBinds(CurrentTeam^.Binds);bShowFinger:= true;if PlacingHogs then begin if CurrentHedgehog^.Unplaced then TurnTimeLeft:= 15000 else TurnTimeLeft:= 0 endelse if ((GameFlags And gfTagTeam) <> 0) and not NextClan then begin if TagTurnTimeLeft <> 0 then TurnTimeLeft:= TagTurnTimeLeft; TagTurnTimeLeft:= 0; endelse begin TurnTimeLeft:= cHedgehogTurnTime; TagTurnTimeLeft:= 0; NextClan:= false; end;if (TurnTimeLeft > 0) and (CurrentHedgehog^.BotLevel = 0) then begin if CurrentTeam^.ExtDriven then AddVoice(sndIllGetYou, CurrentTeam^.voicepack) else AddVoice(sndYesSir, CurrentTeam^.voicepack); if PlacingHogs or (cHedgehogTurnTime < 1000000) then ReadyTimeLeft:= cReadyDelay; AddCaption(Format(shortstring(trmsg[sidReady]), CurrentTeam^.TeamName), cWhiteColor, capgrpGameState) endelse begin if TurnTimeLeft > 0 then AddVoice(sndIllGetYou, CurrentTeam^.voicepack); ReadyTimeLeft:= 0 end;uMobile.NewTurnBeginning();ScriptCall('onNewTurn');end;function AddTeam(TeamColor: Longword): PTeam;var team: PTeam; c: LongInt;beginTryDo(TeamsCount < cMaxTeams, 'Too many teams', true);New(team);TryDo(team <> nil, 'AddTeam: team = nil', true);FillChar(team^, sizeof(TTeam), 0);team^.AttackBar:= 2;team^.CurrHedgehog:= 0;team^.Flag:= 'hedgewars';TeamsArray[TeamsCount]:= team;inc(TeamsCount);c:= Pred(ClansCount);while (c >= 0) and (ClansArray[c]^.Color <> TeamColor) do dec(c);if c < 0 then begin new(team^.Clan); FillChar(team^.Clan^, sizeof(TClan), 0); ClansArray[ClansCount]:= team^.Clan; inc(ClansCount); with team^.Clan^ do begin ClanIndex:= Pred(ClansCount); Color:= TeamColor; TagTeamIndex:= 0; Flawless:= true end end else begin team^.Clan:= ClansArray[c]; end;with team^.Clan^ do begin Teams[TeamsNumber]:= team; inc(TeamsNumber) end;CurrentTeam:= team;AddTeam:= team;end;procedure RecountAllTeamsHealth;var t: LongInt;beginfor t:= 0 to Pred(TeamsCount) do RecountTeamHealth(TeamsArray[t])end;procedure InitTeams;var i, t: LongInt; th, h: LongInt;beginfor t:= 0 to Pred(TeamsCount) do with TeamsArray[t]^ do begin if (not ExtDriven) and (Hedgehogs[0].BotLevel = 0) then begin LocalClan:= Clan^.ClanIndex; LocalTeam:= t; LocalAmmo:= Hedgehogs[0].AmmoStore end; th:= 0; for i:= 0 to cMaxHHIndex do if Hedgehogs[i].Gear <> nil then inc(th, Hedgehogs[i].Gear^.Health); if th > MaxTeamHealth then MaxTeamHealth:= th; // Some initial King buffs if (GameFlags and gfKing) <> 0 then begin Hedgehogs[0].King:= true; Hedgehogs[0].Hat:= 'crown'; Hedgehogs[0].Effects[hePoisoned] := false; h:= Hedgehogs[0].Gear^.Health; Hedgehogs[0].Gear^.Health:= hwRound(int2hwFloat(th)*_0_375); if Hedgehogs[0].Gear^.Health > h then begin dec(th, h); inc(th, Hedgehogs[0].Gear^.Health); if th > MaxTeamHealth then MaxTeamHealth:= th end else Hedgehogs[0].Gear^.Health:= h; Hedgehogs[0].InitialHealth:= Hedgehogs[0].Gear^.Health end; end;RecountAllTeamsHealthend;function TeamSize(p: PTeam): Longword;var i, value: Longword;beginvalue:= 0;for i:= 0 to cMaxHHIndex do if p^.Hedgehogs[i].Gear <> nil then inc(value);TeamSize:= value;end;procedure RecountClanHealth(clan: PClan);var i: LongInt;beginwith clan^ do begin ClanHealth:= 0; for i:= 0 to Pred(TeamsNumber) do inc(ClanHealth, Teams[i]^.TeamHealth) endend;procedure RecountTeamHealth(team: PTeam);var i: LongInt;beginwith team^ do begin NewTeamHealthBarWidth:= 0; if not hasGone then for i:= 0 to cMaxHHIndex do if Hedgehogs[i].Gear <> nil then inc(NewTeamHealthBarWidth, Hedgehogs[i].Gear^.Health) else if Hedgehogs[i].GearHidden <> nil then inc(NewTeamHealthBarWidth, Hedgehogs[i].GearHidden^.Health); TeamHealth:= NewTeamHealthBarWidth; if NewTeamHealthBarWidth > MaxTeamHealth then begin MaxTeamHealth:= NewTeamHealthBarWidth; RecountAllTeamsHealth; end else if NewTeamHealthBarWidth > 0 then NewTeamHealthBarWidth:= (NewTeamHealthBarWidth * cTeamHealthWidth) div MaxTeamHealth end;RecountClanHealth(team^.Clan);AddVisualGear(0, 0, vgtTeamHealthSorter)end;procedure RestoreTeamsFromSave;var t: LongInt;beginfor t:= 0 to Pred(TeamsCount) do TeamsArray[t]^.ExtDriven:= falseend;procedure TeamGoneEffect(var Team: TTeam);var i: LongInt;beginwith Team do for i:= 0 to cMaxHHIndex do with Hedgehogs[i] do if Gear <> nil then begin Gear^.Invulnerable:= false; Gear^.Damage:= Gear^.Health endend;procedure chAddHH(var id: shortstring);var s: shortstring; Gear: PGear;begin s:= ''; if (not isDeveloperMode) or (CurrentTeam = nil) then exit; with CurrentTeam^ do begin SplitBySpace(id, s); CurrentHedgehog:= @Hedgehogs[HedgehogsNumber]; val(id, CurrentHedgehog^.BotLevel); Gear:= AddGear(0, 0, gtHedgehog, 0, _0, _0, 0); SplitBySpace(s, id); val(s, Gear^.Health); TryDo(Gear^.Health > 0, 'Invalid hedgehog health', true); Gear^.Hedgehog^.Team:= CurrentTeam; if (GameFlags and gfSharedAmmo) <> 0 then CurrentHedgehog^.AmmoStore:= Clan^.ClanIndex else if (GameFlags and gfPerHogAmmo) <> 0 then begin AddAmmoStore; CurrentHedgehog^.AmmoStore:= StoreCnt - 1 end else CurrentHedgehog^.AmmoStore:= TeamsCount - 1; CurrentHedgehog^.Gear:= Gear; CurrentHedgehog^.Name:= id; CurrentHedgehog^.InitialHealth:= Gear^.Health; CurrHedgehog:= HedgehogsNumber; inc(HedgehogsNumber) endend;procedure chAddTeam(var s: shortstring);var Color: Longword; ts, cs: shortstring;begin cs:= ''; ts:= ''; if isDeveloperMode then begin SplitBySpace(s, cs); SplitBySpace(cs, ts); val(cs, Color); TryDo(Color <> 0, 'Error: black team color', true); // color is always little endian so the mask must be constant also in big endian archs Color:= Color or $FF000000; AddTeam(Color); CurrentTeam^.TeamName:= ts; CurrentTeam^.PlayerHash:= s; if GameType in [gmtDemo, gmtSave] then CurrentTeam^.ExtDriven:= true; CurrentTeam^.voicepack:= AskForVoicepack('Default') endend;procedure chSetHHCoords(var x: shortstring);var y: shortstring; t: Longint;beginy:= '';if (not isDeveloperMode) or (CurrentHedgehog = nil) or (CurrentHedgehog^.Gear = nil) then exit;SplitBySpace(x, y);val(x, t);CurrentHedgehog^.Gear^.X:= int2hwFloat(t);val(y, t);CurrentHedgehog^.Gear^.Y:= int2hwFloat(t)end;procedure chBind(var id: shortstring);var s: shortstring; b: LongInt;begins:= '';if CurrentTeam = nil then exit;SplitBySpace(id, s);if s[1]='"' then Delete(s, 1, 1);if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1);b:= KeyNameToCode(id);if b = 0 then OutError(errmsgUnknownVariable + ' "' + id + '"', false) else CurrentTeam^.Binds[b]:= send;procedure chTeamGone(var s:shortstring);var t, i: LongInt;begint:= 0;while (t < cMaxTeams) and (TeamsArray[t] <> nil) and (TeamsArray[t]^.TeamName <> s) do inc(t);if (t = cMaxTeams) or (TeamsArray[t] = nil) then exit;with TeamsArray[t]^ do begin AddChatString('** '+ TeamName + ' is gone'); hasGone:= true end;RecountTeamHealth(TeamsArray[t])end;procedure initModule;begin RegisterVariable('addhh', vtCommand, @chAddHH, false); RegisterVariable('addteam', vtCommand, @chAddTeam, false); RegisterVariable('hhcoords', vtCommand, @chSetHHCoords, false); RegisterVariable('bind', vtCommand, @chBind, true ); RegisterVariable('teamgone', vtCommand, @chTeamGone, true ); CurrentTeam:= nil; PreviousTeam:= nil; CurrentHedgehog:= nil; TeamsCount:= 0; ClansCount:= 0; LocalClan:= -1; LocalTeam:= -1; LocalAmmo:= -1; GameOver:= false; NextClan:= true;end;procedure freeModule;var i, h: LongWord;begin if TeamsCount > 0 then begin for i:= 0 to Pred(TeamsCount) do begin for h:= 0 to cMaxHHIndex do if TeamsArray[i]^.Hedgehogs[h].GearHidden <> nil then Dispose(TeamsArray[i]^.Hedgehogs[h].GearHidden); Dispose(TeamsArray[i]); end; for i:= 0 to Pred(ClansCount) do Dispose(ClansArray[i]); end; TeamsCount:= 0; ClansCount:= 0;end;end.