Fixed-point arithmetics in engine.
Introduced many bugs.
Currently disabled:
- land morphing in land generator
- AI
- many minor features
Engine is nearly unusable and totally unplayable.
(* * Hedgewars, a worms-like game * Copyright (c) 2004, 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA *)unit uGears;interfaceuses SDLh, uConsts, uFloat;{$INCLUDE options.inc}const AllInactive: boolean = false;type PGear = ^TGear; TGearStepProcedure = procedure (Gear: PGear); TGear = record NextGear, PrevGear: PGear; Active: Boolean; State : Longword; X : hwFloat; Y : hwFloat; dX: hwFloat; dY: hwFloat; Kind: TGearType; Pos: Longword; doStep: TGearStepProcedure; Radius: integer; Angle, Power : Longword; DirAngle: hwFloat; Timer : LongWord; Elasticity: hwFloat; Friction : hwFloat; Message : Longword; Hedgehog: pointer; Health, Damage: integer; CollIndex: Longword; Tag: integer; Surf: PSDL_Surface; Z: Longword; end;function AddGear(X, Y: integer; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear;procedure ProcessGears;procedure SetAllToActive;procedure SetAllHHToActive;procedure DrawGears(Surface: PSDL_Surface);procedure FreeGearsList;procedure AddMiscGears;procedure AddClouds;procedure AssignHHCoords;procedure InsertGearToList(Gear: PGear);procedure RemoveGearFromList(Gear: PGear);var CurAmmoGear: PGear = nil; GearsList: PGear = nil; KilledHHs: Longword = 0;implementationuses uWorld, uMisc, uStore, uConsole, uSound, uTeams, uRandom, uCollisions, uLand, uIO, uLandGraphics, uAIMisc, uLocale, uAI, uAmmos;var RopePoints: record Count: Longword; HookAngle: integer; ar: array[0..300] of record X, Y: hwFloat; dLen: hwFloat; b: boolean; end; end; StepDamage: Longword = 0;procedure DeleteGear(Gear: PGear); forward;procedure doMakeExplosion(X, Y, Radius: integer; Mask: LongWord); forward;procedure AmmoShove(Ammo: PGear; Damage, Power: integer); forward;procedure AmmoFlameWork(Ammo: PGear); forward;function CheckGearNear(Gear: PGear; Kind: TGearType; rX, rY: integer): PGear; forward;procedure SpawnBoxOfSmth; forward;procedure AfterAttack; forward;procedure FindPlace(Gear: PGear; withFall: boolean; Left, Right: integer); forward;procedure HedgehogStep(Gear: PGear); forward;procedure HedgehogChAngle(Gear: PGear); forward;{$INCLUDE GSHandlers.inc}{$INCLUDE HHHandlers.inc}const doStepHandlers: array[TGearType] of TGearStepProcedure = ( @doStepCloud, @doStepBomb, @doStepHedgehog, @doStepGrenade, @doStepHealthTag, @doStepGrave, @doStepUFO, @doStepShotgunShot, @doStepPickHammer, @doStepRope, @doStepSmokeTrace, @doStepExplosion, @doStepMine, @doStepCase, @doStepDEagleShot, @doStepDynamite, @doStepTeamHealthSorter, @doStepBomb, @doStepCluster, @doStepShover, @doStepFlame, @doStepFirePunch, @doStepActionTimer, @doStepActionTimer, @doStepActionTimer, @doStepParachute, @doStepAirAttack, @doStepAirBomb, @doStepBlowTorch );procedure InsertGearToList(Gear: PGear);var tmp: PGear;beginif GearsList = nil then GearsList:= Gear else begin // WARNING: this code assumes that the first gears added to the list are clouds (have maximal Z) tmp:= GearsList; while (tmp <> nil) and (tmp^.Z < Gear^.Z) do tmp:= tmp^.NextGear; if tmp^.PrevGear <> nil then tmp^.PrevGear^.NextGear:= Gear; Gear^.PrevGear:= tmp^.PrevGear; tmp^.PrevGear:= Gear; Gear^.NextGear:= tmp; if GearsList = tmp then GearsList:= Gear endend;procedure RemoveGearFromList(Gear: PGear);beginif Gear^.NextGear <> nil then Gear^.NextGear^.PrevGear:= Gear^.PrevGear;if Gear^.PrevGear <> nil then Gear^.PrevGear^.NextGear:= Gear^.NextGear else begin GearsList:= Gear^.NextGear; if GearsList <> nil then GearsList^.PrevGear:= nil end;end;function AddGear(X, Y: integer; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear;const Counter: Longword = 0;var Result: PGear;begininc(Counter);{$IFDEF DEBUGFILE}AddFileLog('AddGear: ('+inttostr(x)+','+inttostr(y)+'), d('+floattostr(dX)+','+floattostr(dY)+')');{$ENDIF}New(Result);{$IFDEF DEBUGFILE}AddFileLog('AddGear: type = '+inttostr(ord(Kind))+'; handle = '+inttostr(integer(Result)));{$ENDIF}FillChar(Result^, sizeof(TGear), 0);Result^.X:= X;Result^.Y:= Y;Result^.Kind := Kind;Result^.State:= State;Result^.Active:= true;Result^.dX:= dX;Result^.dY:= dY;Result^.doStep:= doStepHandlers[Kind];Result^.CollIndex:= High(Longword);Result^.Timer:= Timer;if CurrentTeam <> nil then Result^.Hedgehog:= @(CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog]);case Kind of gtCloud: Result^.Z:= High(Result^.Z); gtAmmo_Bomb: begin Result^.Radius:= 4; Result^.Elasticity:= _0_6; Result^.Friction:= _0_995; end; gtHedgehog: begin Result^.Radius:= cHHRadius; Result^.Elasticity:= _0_35; Result^.Friction:= _0_999; Result^.Angle:= cMaxAngle div 2; Result^.Z:= cHHZ; end;gtAmmo_Grenade: begin Result^.Radius:= 4; end; gtHealthTag: begin Result^.Timer:= 1500; Result^.Z:= 2000; end; gtGrave: begin Result^.Radius:= 10; Result^.Elasticity:= _0_6; end; gtUFO: begin Result^.Radius:= 5; Result^.Timer:= 500; Result^.Elasticity:= _0_9 end; gtShotgunShot: begin Result^.Timer:= 900; Result^.Radius:= 2 end; gtPickHammer: begin Result^.Radius:= 10; Result^.Timer:= 4000 end; gtSmokeTrace: begin Result^.X:= Result^.X - 16; Result^.Y:= Result^.Y - 16; Result^.State:= 8 end; gtRope: begin Result^.Radius:= 3; Result^.Friction:= 500; RopePoints.Count:= 0; end; gtExplosion: begin Result^.X:= Result^.X - 25; Result^.Y:= Result^.Y - 25; end; gtMine: begin Result^.Radius:= 3; Result^.Elasticity:= _0_55; Result^.Friction:= _0_995; Result^.Timer:= 3000; end; gtCase: begin Result^.Radius:= 16; Result^.Elasticity:= _0_4 end; gtDEagleShot: begin Result^.Radius:= 1; Result^.Radius:= 1; Result^.Health:= 50 end; gtDynamite: begin Result^.Radius:= 3; Result^.Elasticity:= _0_55; Result^.Friction:= _0_03; Result^.Timer:= 5000; end; gtClusterBomb: begin Result^.Radius:= 4; Result^.Elasticity:= _0_6; Result^.Friction:= _0_995; end; gtFlame: begin Result^.Angle:= Counter mod 64; Result^.Radius:= 1; Result^.Health:= 2; Result^.dY:= (getrandom - _0_8) * _0_03; Result^.dX:= (getrandom - _0_5) * _0_4 end; gtFirePunch: begin Result^.Radius:= 15; Result^.Tag:= Y end; gtAirBomb: begin Result^.Radius:= 10; end; gtBlowTorch: begin Result^.Radius:= cHHRadius; Result^.Timer:= 7500; end; end;InsertGearToList(Result);AddGear:= Resultend;procedure DeleteGear(Gear: PGear);var team: PTeam; t: Longword;beginif Gear^.CollIndex < High(Longword) then DeleteCI(Gear);if Gear^.Surf <> nil then SDL_FreeSurface(Gear^.Surf);if Gear^.Kind = gtHedgehog then if CurAmmoGear <> nil then begin {$IFDEF DEBUGFILE}AddFileLog('DeleteGear: Sending gm_Destroy, hh handle = '+inttostr(integer(Gear)));{$ENDIF} Gear^.Message:= gm_Destroy; CurAmmoGear^.Message:= gm_Destroy; exit end else begin if not (Gear^.Y < cWaterLine) then begin t:= max(Gear^.Damage, Gear^.Health); AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtHealthTag, t, 0, 0, 0)^.Hedgehog:= Gear^.Hedgehog; inc(StepDamage, t) end; team:= PHedgehog(Gear^.Hedgehog)^.Team; if CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear = Gear then FreeActionsList; // to avoid ThinkThread on drawned gear PHedgehog(Gear^.Hedgehog)^.Gear:= nil; inc(KilledHHs); RecountTeamHealth(team); end;{$IFDEF DEBUGFILE}AddFileLog('DeleteGear: handle = '+inttostr(integer(Gear)));{$ENDIF}if CurAmmoGear = Gear then CurAmmoGear:= nil;if FollowGear = Gear then FollowGear:= nil;RemoveGearFromList(Gear);Dispose(Gear)end;function CheckNoDamage: boolean; // returns TRUE in case of no damaged hhsvar Gear: PGear;beginCheckNoDamage:= true;Gear:= GearsList;while Gear <> nil do begin if Gear^.Kind = gtHedgehog then if Gear^.Damage <> 0 then begin CheckNoDamage:= false; inc(StepDamage, Gear^.Damage); if Gear^.Health < Gear^.Damage then Gear^.Health:= 0 else dec(Gear^.Health, Gear^.Damage); AddGear(hwRound(Gear^.X), hwRound(Gear^.Y) - cHHRadius - 12 - PHedgehog(Gear^.Hedgehog)^.HealthTag^.h, gtHealthTag, Gear^.Damage, 0, 0, 0)^.Hedgehog:= Gear^.Hedgehog; RenderHealth(PHedgehog(Gear^.Hedgehog)^); RecountTeamHealth(PHedgehog(Gear^.Hedgehog)^.Team); Gear^.Damage:= 0 end; Gear:= Gear^.NextGear end;end;procedure ProcessGears;const delay: integer = cInactDelay; step: (stDelay, stChDmg, stChWin, stSpawn, stNTurn) = stDelay;var Gear, t: PGear;{$IFDEF COUNTTICKS} tickcntA, tickcntB: LongWord;const cntSecTicks: LongWord = 0;{$ENDIF}begin{$IFDEF COUNTTICKS}asm push eax push edx rdtsc mov tickcntA, eax mov tickcntB, edx pop edx pop eaxend;{$ENDIF}AllInactive:= true;t:= GearsList;while t<>nil do begin Gear:= t; t:= Gear^.NextGear; if Gear^.Active then Gear^.doStep(Gear); end;if AllInactive then case step of stDelay: begin dec(delay); if delay = 0 then begin inc(step); delay:= cInactDelay end end; stChDmg: if CheckNoDamage then inc(step) else step:= stDelay; stChWin: if not CheckForWin then inc(step) else step:= stDelay; stSpawn: begin if not isInMultiShoot then SpawnBoxOfSmth; inc(step) end; stNTurn: begin //AwareOfExplosion(0, 0, 0); if isInMultiShoot then isInMultiShoot:= false else begin with CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog] do if MaxStepDamage < StepDamage then MaxStepDamage:= StepDamage; StepDamage:= 0; ParseCommand('/nextturn', true); end; step:= Low(step) end; end;if TurnTimeLeft > 0 then if CurrentTeam <> nil then if CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil then if ((CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear^.State and gstAttacking) = 0) and not isInMultiShoot then dec(TurnTimeLeft);inc(GameTicks);{$IFDEF COUNTTICKS}asm push eax push edx rdtsc sub eax, [tickcntA] sbb edx, [tickcntB] add [cntSecTicks], eax pop edx pop eaxend;if (GameTicks and 1023) = 0 then begin cntTicks:= cntSecTicks shr 10; {$IFDEF DEBUGFILE} AddFileLog('<' + inttostr(cntTicks) + '>x1024 ticks'); {$ENDIF} cntSecTicks:= 0 end;{$ENDIF}end;procedure SetAllToActive;var t: PGear;beginAllInactive:= false;t:= GearsList;while t <> nil do begin t^.Active:= true; t:= t^.NextGear endend;procedure SetAllHHToActive;var t: PGear;beginAllInactive:= false;t:= GearsList;while t <> nil do begin if t^.Kind = gtHedgehog then t^.Active:= true; t:= t^.NextGear endend;procedure DrawHH(Gear: PGear; Surface: PSDL_Surface);var t: integer;beginDrawHedgehog(hwRound(Gear^.X) - 14 + WorldDx, hwRound(Gear^.Y) - 18 + WorldDy, hwSign(Gear^.dX), 0, PHedgehog(Gear^.Hedgehog)^.visStepPos div 2, Surface);with PHedgehog(Gear^.Hedgehog)^ do if Gear^.State = 0 then begin t:= hwRound(Gear^.Y) - cHHRadius - 10 + WorldDy; dec(t, HealthTag^.h + 2); DrawCentered(hwRound(Gear^.X) + WorldDx, t, HealthTag, Surface); dec(t, NameTag^.h + 2); DrawCentered(hwRound(Gear^.X) + WorldDx, t, NameTag, Surface); dec(t, Team^.NameTag^.h + 2); DrawCentered(hwRound(Gear^.X) + WorldDx, t, Team^.NameTag, Surface) end else // Current hedgehog begin if bShowFinger and ((Gear^.State and gstHHDriven) <> 0) then DrawSprite(sprFinger, hwRound(Gear^.X) - 16 + WorldDx, hwRound(Gear^.Y) - 64 + WorldDy, GameTicks div 32 mod 16, Surface); if (Gear^.State and (gstMoving or gstDrowning or gstFalling)) = 0 then if (Gear^.State and gstHHThinking) <> 0 then DrawGear(sQuestion, hwRound(Gear^.X) - 10 + WorldDx, hwRound(Gear^.Y) - cHHRadius - 34 + WorldDy, Surface) else if ShowCrosshair and ((Gear^.State and gstAttacked) = 0) then DrawSurfSprite(Round(hwRound(Gear^.X) + hwSign(Gear^.dX) * Sin(Gear^.Angle*pi/cMaxAngle)*60) + WorldDx - 11, Round(hwRound(Gear^.Y) - Cos(Gear^.Angle*pi/cMaxAngle)*60) + WorldDy - 12, 24, (18 + hwSign(Gear^.dX) * integer(((Gear^.Angle * 72 div cMaxAngle) + 1) div 2) mod 18) mod 18, Team^.CrosshairSurf, Surface); end;end;procedure DrawGears(Surface: PSDL_Surface);var Gear: PGear; i: Longword; roplen: hwFloat; procedure DrawRopeLine(X1, Y1, X2, Y2: integer); const nodlen = 5; var i, x, y: integer; t, k, ladd: hwFloat; begin if (X1 = X2) and (Y1 = Y2) then begin OutError('WARNING: zero length rope line!', false); exit end;{ if abs(X1 - X2) > abs(Y1 - Y2) then begin if X1 > X2 then begin i:= X1; X1:= X2; X2:= i; i:= Y1; Y1:= Y2; Y2:= i end; k:= (Y2 - Y1) / (X2 - X1); ladd:= sqrt(1 + sqr(k)); if X1 < 0 then begin t:= Y1 - 2 - k * X1; X1:= 0 end else t:= Y1 - 2; if X2 > cScreenWidth then X2:= cScreenWidth; for x:= X1 to X2 do begin roplen:= roplen + ladd; if roplen > nodlen then begin DrawGear(sRopeNode, x - 2, round(t) - 2, Surface); roplen:= roplen - nodlen; end; t:= t + k; end; end else begin if Y1 > Y2 then begin i:= X1; X1:= X2; X2:= i; i:= Y1; Y1:= Y2; Y2:= i end; k:= (X2 - X1) / (Y2 - Y1); ladd:= sqrt(1 + sqr(k)); if Y1 < 0 then begin t:= X1 - 2 - k * Y1; Y1:= 0 end else t:= X1 - 2; if Y2 > cScreenHeight then Y2:= cScreenHeight; for y:= Y1 to Y2 do begin roplen:= roplen + ladd; if roplen > nodlen then begin DrawGear(sRopeNode, round(t) - 2, y - 2, Surface); roplen:= roplen - nodlen; end; t:= t + k; end; end} end;beginGear:= GearsList;while Gear<>nil do begin case Gear^.Kind of gtCloud: DrawSprite(sprCloud , hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.State, Surface); gtAmmo_Bomb: DrawSprite(sprBomb , hwRound(Gear^.X) - 8 + WorldDx, hwRound(Gear^.Y) - 8 + WorldDy, hwRound(Gear^.DirAngle), Surface); gtHedgehog: DrawHH(Gear, Surface); gtAmmo_Grenade: DrawSprite(sprGrenade , hwRound(Gear^.X) - 16 + WorldDx, hwRound(Gear^.Y) - 16 + WorldDy, DxDy2Angle32(Gear^.dY.QWordValue, Gear^.dX.QWordValue), Surface); gtHealthTag: if Gear^.Surf <> nil then DrawCentered(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.Surf, Surface); gtGrave: DrawSpriteFromRect(PHedgehog(Gear^.Hedgehog)^.Team^.GraveRect, hwRound(Gear^.X) + WorldDx - 16, hwRound(Gear^.Y) + WorldDy - 16, 32, (GameTicks shr 7) and 7, Surface); gtUFO: DrawSprite(sprUFO, hwRound(Gear^.X) - 16 + WorldDx, hwRound(Gear^.Y) - 16 + WorldDy, (GameTicks shr 7) mod 4, Surface); gtSmokeTrace: if Gear^.State < 8 then DrawSprite(sprSmokeTrace, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.State, Surface); gtRope: begin roplen:= 0; if RopePoints.Count > 0 then begin i:= 0; while i < Pred(RopePoints.Count) do begin DrawRopeLine(hwRound(RopePoints.ar[i].X) + WorldDx, hwRound(RopePoints.ar[i].Y) + WorldDy, hwRound(RopePoints.ar[Succ(i)].X) + WorldDx, hwRound(RopePoints.ar[Succ(i)].Y) + WorldDy); inc(i) end; DrawRopeLine(hwRound(RopePoints.ar[i].X) + WorldDx, hwRound(RopePoints.ar[i].Y) + WorldDy, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy); DrawRopeLine(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, hwRound(PHedgehog(Gear^.Hedgehog)^.Gear^.X) + WorldDx, hwRound(PHedgehog(Gear^.Hedgehog)^.Gear^.Y) + WorldDy); DrawSprite(sprRopeHook, hwRound(RopePoints.ar[0].X) + WorldDx - 16, hwRound(RopePoints.ar[0].Y) + WorldDy - 16, RopePoints.HookAngle, Surface); end else begin DrawRopeLine(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, hwRound(PHedgehog(Gear^.Hedgehog)^.Gear^.X) + WorldDx, hwRound(PHedgehog(Gear^.Hedgehog)^.Gear^.Y) + WorldDy); DrawSprite(sprRopeHook, hwRound(Gear^.X) - 16 + WorldDx, hwRound(Gear^.Y) - 16 + WorldDy, DxDy2Angle32(Gear^.dY.QWordValue, Gear^.dX.QWordValue), Surface); end; end; gtExplosion: DrawSprite(sprExplosion50, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.State, Surface); gtMine: if ((Gear^.State and gstAttacking) = 0)or((Gear^.Timer and $3FF) < 420) then DrawSprite(sprMineOff , hwRound(Gear^.X) - 8 + WorldDx, hwRound(Gear^.Y) - 8 + WorldDy, hwRound(Gear^.DirAngle), Surface) else DrawSprite(sprMineOn , hwRound(Gear^.X) - 8 + WorldDx, hwRound(Gear^.Y) - 8 + WorldDy, hwRound(Gear^.DirAngle), Surface); gtDynamite: DrawSprite2(sprDynamite, hwRound(Gear^.X) - 16 + WorldDx, hwRound(Gear^.Y) - 25 + WorldDy, Gear^.Tag and 1, Gear^.Tag shr 1, Surface); gtCase: case Gear^.Pos of posCaseAmmo : DrawSprite(sprCase, hwRound(Gear^.X) - 16 + WorldDx, hwRound(Gear^.Y) - 16 + WorldDy, 0, Surface); posCaseHealth: DrawSprite(sprFAid, hwRound(Gear^.X) - 24 + WorldDx, hwRound(Gear^.Y) - 24 + WorldDy, (GameTicks shr 6) mod 13, Surface); end; gtClusterBomb: DrawSprite(sprClusterBomb, hwRound(Gear^.X) - 8 + WorldDx, hwRound(Gear^.Y) - 8 + WorldDy, hwRound(Gear^.DirAngle), Surface); gtCluster: DrawSprite(sprClusterParticle, hwRound(Gear^.X) - 8 + WorldDx, hwRound(Gear^.Y) - 8 + WorldDy, 0, Surface); gtFlame: DrawSprite(sprFlame, hwRound(Gear^.X) - 8 + WorldDx, hwRound(Gear^.Y) - 8 + WorldDy,(GameTicks div 128 + Gear^.Angle) mod 8, Surface); gtAirBomb: DrawSprite(sprAirBomb , hwRound(Gear^.X) - 16 + WorldDx, hwRound(Gear^.Y) - 16 + WorldDy, DxDy2Angle32(Gear^.dY.QWordValue, Gear^.dX.QWordValue), Surface); gtAirAttack: DrawSprite(sprAirplane, hwRound(Gear^.X) - 60 + WorldDx, hwRound(Gear^.Y) - 25 + WorldDy, 0, Surface); end; Gear:= Gear^.NextGear end;end;procedure FreeGearsList;var t, tt: PGear;begintt:= GearsList;GearsList:= nil;while tt<>nil do begin t:= tt; tt:= tt^.NextGear; Dispose(t) end;end;procedure AddMiscGears;var i: integer;beginAddGear(0, 0, gtATStartGame, 0, 0, 0, 2000);if (GameFlags and gfForts) = 0 then for i:= 0 to 3 do FindPlace(AddGear(0, 0, gtMine, 0, 0, 0, 0), false, 0, 2048);end;procedure AddClouds;var i: integer;beginfor i:= 0 to cCloudsNumber do AddGear( - cScreenWidth + i * ((cScreenWidth * 2 + 2304) div cCloudsNumber), -140, gtCloud, random(4),// (0.5-random)*0.1, ((i mod 2) * 2 - 1) * (0.005 + 0.015*random), 0) 0, 0, 0)end;procedure doMakeExplosion(X, Y, Radius: integer; Mask: LongWord);var Gear: PGear; dmg: integer;beginTargetPoint.X:= NoPointX;{$IFDEF DEBUGFILE}if Radius > 3 then AddFileLog('Explosion: at (' + inttostr(x) + ',' + inttostr(y) + ')');{$ENDIF}if (Mask and EXPLDontDraw) = 0 then DrawExplosion(X, Y, Radius);if Radius = 50 then AddGear(X, Y, gtExplosion, 0, 0, 0, 0);if (Mask and EXPLAutoSound)<>0 then PlaySound(sndExplosion, false);if (Mask and EXPLAllDamageInRadius)=0 then Radius:= Radius shl 1;Gear:= GearsList;while Gear <> nil do begin dmg:= Radius - hwRound(Distance(Gear^.X - X, Gear^.Y - Y)); if dmg > 0 then begin dmg:= dmg shr 1; case Gear^.Kind of gtHedgehog, gtMine, gtCase, gtFlame: begin if (Mask and EXPLNoDamage) = 0 then inc(Gear^.Damage, dmg); if ((Mask and EXPLDoNotTouchHH) = 0) or (Gear^.Kind <> gtHedgehog) then begin Gear^.dX:= Gear^.dX + (_0_005 * dmg + cHHKick)* hwSign(Gear^.X - X); Gear^.dY:= Gear^.dY + (_0_005 * dmg + cHHKick)* hwSign(Gear^.Y - Y); Gear^.Active:= true; FollowGear:= Gear end; end; gtGrave: begin Gear^.dY:= - _0_004 * dmg; Gear^.Active:= true; end; end; end; Gear:= Gear^.NextGear end;//uAIMisc.AwareOfExplosion(0, 0, 0)end;procedure AmmoShove(Ammo: PGear; Damage, Power: integer);var t: PGearArray; i: integer; hh: PHedgehog;begint:= CheckGearsCollision(Ammo);i:= t^.Count;hh:= Ammo^.Hedgehog;while i > 0 do begin dec(i); if (t^.ar[i]^.State and gstNoDamage) = 0 then case t^.ar[i]^.Kind of gtHedgehog, gtMine, gtCase: begin inc(t^.ar[i]^.Damage, Damage); inc(hh^.DamageGiven, Damage); t^.ar[i]^.dX:= Ammo^.dX * Power * _0_01; t^.ar[i]^.dY:= Ammo^.dY * Power * _0_01; t^.ar[i]^.Active:= true; DeleteCI(t^.ar[i]); FollowGear:= t^.ar[i] end; end end;SetAllToActiveend;procedure AssignHHCoords;var Team: PTeam; i, t: integer;beginTeam:= TeamsList;t:= 0;while Team <> nil do begin for i:= 0 to cMaxHHIndex do with Team^.Hedgehogs[i] do if Gear <> nil then if (GameFlags and gfForts) = 0 then FindPlace(Gear, false, 0, 2048) else FindPlace(Gear, false, t, t + 1024); inc(t, 1024); Team:= Team^.Next endend;function CheckGearNear(Gear: PGear; Kind: TGearType; rX, rY: integer): PGear;var t: PGear;begint:= GearsList;rX:= sqr(rX);rY:= sqr(rY);while t <> nil do begin if (t <> Gear) and (t^.Kind = Kind) then if not((hwSqr(Gear^.X - t^.X) / rX + hwSqr(Gear^.Y - t^.Y) / rY) > 1) then exit(t); t:= t^.NextGear end;CheckGearNear:= nilend;procedure AmmoFlameWork(Ammo: PGear);var t: PGear;begint:= GearsList;while t <> nil do begin if (t^.Kind = gtHedgehog) and (t^.Y < Ammo^.Y) then if not (hwSqr(Ammo^.X - t^.X) + hwSqr(Ammo^.Y - t^.Y - cHHRadius) * 2 > 2) then begin inc(t^.Damage, 5); t^.dX:= t^.dX + (t^.X - Ammo^.X) * _0_02; t^.dY:= - _0_25; t^.Active:= true; DeleteCI(t); FollowGear:= t end; t:= t^.NextGear end;end;function CheckGearsNear(mX, mY: integer; Kind: TGearsType; rX, rY: integer): PGear;var t: PGear;begint:= GearsList;rX:= sqr(rX);rY:= sqr(rY);while t <> nil do begin if t^.Kind in Kind then if not (hwSqr(mX - t^.X) / rX + hwSqr(mY - t^.Y) / rY > 1) then exit(t); t:= t^.NextGear end;CheckGearsNear:= nilend;function CountGears(Kind: TGearType): Longword;var t: PGear; Result: Longword;beginResult:= 0;t:= GearsList;while t <> nil do begin if t^.Kind = Kind then inc(Result); t:= t^.NextGear end;CountGears:= Resultend;procedure SpawnBoxOfSmth;beginif (CountGears(gtCase) >= 5) or (getrandom(cCaseFactor) <> 0) then exit;FollowGear:= AddGear(0, 0, gtCase, 0, 0, 0, 0);case getrandom(2) of 0: begin FollowGear^.Health:= 25; FollowGear^.Pos:= posCaseHealth end; 1: begin FollowGear^.Pos:= posCaseAmmo; FollowGear^.State:= Longword(amMineStrike) end; end;FindPlace(FollowGear, true, 0, 2048)end;procedure FindPlace(Gear: PGear; withFall: boolean; Left, Right: integer); function CountNonZeroz(x, y, r: integer): integer; var i: integer; Result: integer; begin Result:= 0; if (y and $FFFFFC00) <> 0 then exit; for i:= max(x - r, 0) to min(x + r, 2043) do if Land[y, i] <> 0 then inc(Result); CountNonZeroz:= Result end;var fx, x: integer; y, sy: integer; ar: array[0..512] of TPoint; cnt, delta: Longword;beginfx:= Left + integer(GetRandom(Right - Left));x:= fx;delta:= 130;repeat repeat inc(x, Gear^.Radius); if x > Right then x:= Left + (x mod (Right - left)); cnt:= 0; y:= -Gear^.Radius * 2; while y < 1023 do begin repeat inc(y, 2); until (y > 1023) or (CountNonZeroz(x, y, Gear^.Radius - 1) = 0); sy:= y; repeat inc(y); until (y > 1023) or (CountNonZeroz(x, y, Gear^.Radius - 1) <> 0); if (y - sy > Gear^.Radius * 2) and (y < 1023) and (CheckGearsNear(x, y - Gear^.Radius, [gtHedgehog, gtMine, gtCase], 110, 110) = nil) then begin ar[cnt].X:= x; if withFall then ar[cnt].Y:= sy + Gear^.Radius else ar[cnt].Y:= y - Gear^.Radius; inc(cnt) end; inc(y, 80) end; if cnt > 0 then with ar[GetRandom(cnt)] do begin Gear^.X:= x; Gear^.Y:= y; {$IFDEF DEBUGFILE} AddFileLog('Assigned Gear ' + inttostr(integer(Gear)) + ' coordinates (' + inttostr(x) + ',' + inttostr(y) + ')'); {$ENDIF} exit end until (x - Gear^.Radius < fx) and (x + Gear^.Radius > fx);dec(Delta, 20)until (Delta < 70);OutError('Couldn''t find place for Gear ' + inttostr(integer(Gear)), false);DeleteGear(Gear)end;initializationfinalizationFreeGearsList;end.