Fixed-point arithmetics in engine.
Introduced many bugs.
Currently disabled:
- land morphing in land generator
- AI
- many minor features
Engine is nearly unusable and totally unplayable.
begin X:= X + dX; Y:= Y + dY; tx:= hwRound(X); ty:= hwRound(Y); if ((ty and $FFFFFC00) = 0) and ((tx and $FFFFF800) = 0)and (Land[ty, tx] = $FFFFFF) then SetLandPixel(ty, tx) end;