Fixed-point arithmetics in engine.
Introduced many bugs.
Currently disabled:
- land morphing in land generator
- AI
- many minor features
Engine is nearly unusable and totally unplayable.
/*
* Hedgewars, a worms-like game
* Copyright (c) 2006 Ulyanov Igor <iulyanov@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include "frameTeam.h"
#include "teamselhelper.h"
#include <QResizeEvent>
#include <QCoreApplication>
using namespace std;
FrameTeams::FrameTeams(QWidget* parent) :
QWidget(parent), maxHedgehogsPerGame(18), overallHedgehogs(0), mainLayout(this)
{
mainLayout.setSpacing(1);
availableColors.push_back(QColor(0, 0, 255));
availableColors.push_back(QColor(0, 255, 0));
availableColors.push_back(QColor(0, 255, 255));
availableColors.push_back(QColor(255, 0, 0));
availableColors.push_back(QColor(255, 0, 255));
availableColors.push_back(QColor(255, 255, 0));
resetColors();
}
void FrameTeams::resetColors()
{
currentColor=availableColors.begin();
}
void FrameTeams::addTeam(HWTeam team, bool willPlay)
{
TeamShowWidget* pTeamShowWidget = new TeamShowWidget(team, willPlay, this);
// int hght=teamToWidget.empty() ? 0 : teamToWidget.begin()->second->size().height();
teamToWidget.insert(team, pTeamShowWidget);
mainLayout.addWidget(pTeamShowWidget);
QResizeEvent* pevent=new QResizeEvent(parentWidget()->size(), parentWidget()->size());
QCoreApplication::postEvent(parentWidget(), pevent);
}
void FrameTeams::removeTeam(HWTeam team)
{
tmapTeamToWidget::iterator it=teamToWidget.find(team);
mainLayout.removeWidget(it.value());
delete it.value();
teamToWidget.erase(it);
}
QWidget* FrameTeams::getTeamWidget(HWTeam team)
{
tmapTeamToWidget::iterator it=teamToWidget.find(team);
QWidget* ret = it!=teamToWidget.end() ? it.value() : 0;
return ret;
}
bool FrameTeams::isFullTeams() const
{
return overallHedgehogs==maxHedgehogsPerGame;
}