- New test map
- Baseball bat
- Flames
- Bots can use baseball bat
- Many small changes
(* * Hedgewars, a worms-like game * Copyright (c) 2004, 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com> * * Distributed under the terms of the BSD-modified licence: * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * with the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *)unit uTeams;interfaceuses SDLh, uConsts, uKeys, uGears, uRandom;{$INCLUDE options.inc}type PHedgehog = ^THedgehog; PTeam = ^TTeam; PHHAmmo = ^THHAmmo; THedgehog = record Name: string[MAXNAMELEN]; Gear: PGear; NameRect, HealthRect, HealthTagRect: TSDL_Rect; Ammo: PHHAmmo; CurSlot, CurAmmo: LongWord; AltSlot, AltAmmo: LongWord; Team: PTeam; AttacksNum: Longword; visStepPos: LongWord; BotLevel : LongWord; // 0 - Human player end; THHAmmo = array[0..cMaxSlotIndex, 0..cMaxSlotAmmoIndex] of TAmmo; TTeam = record Next: PTeam; Color: Cardinal; TeamName: string[MAXNAMELEN]; ExtDriven: boolean; Aliases: array[0..cKeyMaxIndex] of shortstring; Hedgehogs: array[0..cMaxHHIndex] of THedgehog; Ammos: array[0..cMaxHHIndex] of THHAmmo; CurrHedgehog: integer; NameRect, CrossHairRect, GraveRect, HealthRect: TSDL_Rect; GraveName: string; FortName: string; TeamHealth: integer; DrawHealthY: integer; AttackBar: LongWord; end;var CurrentTeam: PTeam = nil; TeamsList: PTeam = nil;function AddTeam: PTeam;procedure ApplyAmmoChanges(var Hedgehog: THedgehog);procedure SwitchHedgehog;procedure InitTeams;procedure OnUsedAmmo(Ammo: PHHAmmo);function HHHasAmmo(Hedgehog: PHedgehog; Ammo: TAmmoType): boolean;function TeamSize(p: PTeam): Longword;procedure RecountTeamHealth(team: PTeam);procedure RestoreTeamsFromSave;implementationuses uMisc, uStore, uWorld, uIO, uAI;const MaxTeamHealth: integer = 0;procedure FreeTeamsList; forward;procedure SwitchHedgehog;var tteam: PTeam; th: integer;beginFreeActionsList;TargetPoint.X:= NoPointX;if CurrentTeam = nil then OutError('nil Team', true);tteam:= CurrentTeam;with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do if Gear <> nil then Gear.Message:= 0;repeat CurrentTeam:= CurrentTeam.Next; if CurrentTeam = nil then CurrentTeam:= TeamsList; th:= CurrentTeam.CurrHedgehog; repeat CurrentTeam.CurrHedgehog:= Succ(CurrentTeam.CurrHedgehog) mod cMaxHHIndex; until (CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear <> nil) or (CurrentTeam.CurrHedgehog = th)until (CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear <> nil) or (CurrentTeam = tteam);if (CurrentTeam = tteam) then begin if GameType = gmtDemo then begin SendIPC('q'); GameState:= gsExit; exit end else OutError('There''s only one team on map!', true); end;with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do begin AttacksNum:= 0; with Gear^ do begin State:= gstHHDriven; Active:= true end; FollowGear:= Gear end;ResetKbd;cWindSpeed:= (GetRandom * 2 - 1) * cMaxWindSpeed;AddGear(0, 0, gtActionTimer, gtsSmoothWindCh).Tag:= round(72 * cWindSpeed / cMaxWindSpeed);{$IFDEF DEBUGFILE}AddFileLog('Wind = '+FloatToStr(cWindSpeed));{$ENDIF}ApplyAmmoChanges(CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog]);TurnTimeLeft:= cHedgehogTurnTimeend;procedure SetFirstTurnHedgehog;var i: integer;beginif CurrentTeam=nil then OutError('nil Team (SetFirstTurnHedgehog)', true);i:= 0;while (i<cMaxHHIndex)and(CurrentTeam.Hedgehogs[i].Gear=nil) do inc(i);if CurrentTeam.Hedgehogs[i].Gear = nil then OutError(errmsgIncorrectUse + ' (sfth)', true);CurrentTeam.CurrHedgehog:= i;end;function AddTeam: PTeam;beginNew(Result);TryDo(Result <> nil, 'AddTean: Result = nil', true);FillChar(Result^, sizeof(TTeam), 0);Result.AttackBar:= 2;if TeamsList = nil then TeamsList:= Result else begin Result.Next:= TeamsList; TeamsList:= Result end;CurrentTeam:= Resultend;procedure FreeTeamsList;var t, tt: PTeam;begintt:= TeamsList;TeamsList:= nil;while tt<>nil do begin t:= tt; tt:= tt.Next; Dispose(t) end;end;procedure FillAmmoGroup(Ammo: PHHAmmo);var mi: array[0..cMaxSlotIndex] of byte; a: TAmmoType;beginFillChar(mi, sizeof(mi), 0);for a:= Low(TAmmoType) to High(TAmmoType) do begin TryDo(mi[Ammoz[a].Slot] <= cMaxSlotAmmoIndex, 'Ammo slot overflow', true); Ammo^[Ammoz[a].Slot, mi[Ammoz[a].Slot]]:= Ammoz[a].Ammo; inc(mi[Ammoz[a].Slot]) end;end;procedure RecountAllTeamsHealth;var p: PTeam;beginp:= TeamsList;while p <> nil do begin RecountTeamHealth(p); p:= p.Next endend;procedure InitTeams;var p: PTeam; i: integer; th: integer;beginp:= TeamsList;while p <> nil do begin th:= 0; FillAmmoGroup(@p.Ammos[0]); for i:= 0 to cMaxHHIndex do if p.Hedgehogs[i].Gear <> nil then begin p.Hedgehogs[i].Gear.Health:= 100; inc(th, 100); p.Hedgehogs[i].Ammo:= @p.Ammos[0] // 0 means all hedgehogs // will have common set of ammo end; if th > MaxTeamHealth then MaxTeamHealth:= th; p:= p.Next end;SetFirstTurnHedgehog;RecountAllTeamsHealthend;procedure ApplyAmmoChanges(var Hedgehog: THedgehog);var s: shortstring;beginwith Hedgehog do begin if Ammo[CurSlot, CurAmmo].Count = 0 then begin CurAmmo:= 0; while (CurAmmo <= cMaxSlotAmmoIndex) and (Ammo[CurSlot, CurAmmo].Count = 0) do inc(CurAmmo) end;with Ammo[CurSlot, CurAmmo] do begin s:= Ammoz[AmmoType].Name; if Count <> AMMO_INFINITE then s:= s + ' (' + IntToStr(Count) + ')'; if (Propz and ammoprop_Timerable) <> 0 then s:= s + ', ' + inttostr(Timer div 1000) + ' sec'; AddCaption(s, Team.Color, capgrpAmmoinfo); if (Propz and ammoprop_NeedTarget) <> 0 then begin Gear.State:= Gear.State or gstHHChooseTarget; isCursorVisible:= true end else begin Gear.State:= Gear.State and not gstHHChooseTarget; isCursorVisible:= false end; ShowCrosshair:= (Propz and ammoprop_NoCrosshair) = 0 end endend;procedure PackAmmo(Ammo: PHHAmmo; Slot: integer);var ami: integer; b: boolean;begin repeat b:= false; ami:= 0; while (not b) and (ami < cMaxSlotAmmoIndex) do if (Ammo[Slot, ami].Count = 0) and (Ammo[Slot, ami + 1].Count > 0) then b:= true else inc(ami); if b then // there's a free item in ammo stack Ammo[Slot, ami]:= Ammo[Slot, ami + 1] until not b;end;procedure OnUsedAmmo(Ammo: PHHAmmo);var s, a: Longword;beginwith CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do begin if CurAmmoGear = nil then begin s:= CurSlot; a:= CurAmmo end else begin s:= AltSlot; a:= AltAmmo end; with Ammo[s, a] do if Count <> AMMO_INFINITE then begin dec(Count); if Count = 0 then PackAmmo(Ammo, CurSlot) end endend;function HHHasAmmo(Hedgehog: PHedgehog; Ammo: TAmmoType): boolean;var slot, ami: integer;beginSlot:= Ammoz[Ammo].Slot;ami:= 0;Result:= false;while (not Result) and (ami <= cMaxSlotAmmoIndex) do begin with Hedgehog.Ammo[Slot, ami] do if (AmmoType = Ammo) and (Count > 0) then Result:= true; inc(ami) endend;function TeamSize(p: PTeam): Longword;var i: Longword;beginResult:= 0;for i:= 0 to cMaxHHIndex do if p.Hedgehogs[i].Gear <> nil then inc(Result)end;procedure RecountTeamHealth(team: PTeam);var i: integer;beginwith team^ do begin TeamHealth:= 0; for i:= 0 to cMaxHHIndex do if Hedgehogs[i].Gear <> nil then inc(TeamHealth, Hedgehogs[i].Gear.Health); if TeamHealth > MaxTeamHealth then begin MaxTeamHealth:= TeamHealth; RecountAllTeamsHealth; end else TeamHealth:= (TeamHealth * cTeamHealthWidth) div MaxTeamHealth end;AddGear(0, 0, gtTeamHealthSorter, 0)end;procedure RestoreTeamsFromSave;var p: PTeam;beginp:= TeamsList;while p <> nil do begin p.ExtDriven:= false; p:= p.Next end;end;initializationfinalizationFreeTeamsListend.