Rope: Keep rope selected if sliding on ground and secondary weapon selected
For consistency w/ previous rope commit
#include "pas2c.h"
#include "fpcrtl.h"
char Pathz[1][128] = {"./"};
int ptCurrTheme = 0;
cThemeCFGFilename = "theme.cfg";
const string255 __str79 = STRINIT("object");
typedef struct __TResourceList {
Integer count;
string255 files[500 + 1];
} TResourceList;
TResourceList readThemeCfg_0()
{
TResourceList readthemecfg_result;
string255 s;
string255 key;
TextFile f;
Integer i;
TResourceList result;
s = _strconcat(_strappend(Pathz[ptCurrTheme], '\x2f'), cThemeCFGFilename);
assign(f, s);
FileMode = 0;
reset(f);
result.count = 0;
while(!eof(f))
{
readLnS(f, s);
if((Length(s)) == (0))
{
continue;
}
if((s.s[1]) == ('\x3b'))
{
continue;
}
i = pos('\x3d', s);
key = trim(copy(s, 1, i - 1));
delete(s, 1, i);
if(_strcompare(key, __str79))
{
i = pos('\x2c', s);
result.files[result.count] = _strconcat(_strappend(Pathz[ptCurrTheme], '\x2f'), trim(copy(s, 1, i - 1)));
++result.count;
}
}
close(f);
readthemecfg_result = result;
return readthemecfg_result;
};
int main(int argc, char** argv)
{
readThemeCfg_0();
}