New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
It works by using 4 hardcoded map sizes and the rest is simply interpolated.
Size 1: 1024×512
Size 6: 2048×1024
Size 12: 4096×2048 (default, compatible with pre-1.0.0)
Size 25: 8192×4096
add_subdirectory(AmmoMenu)
add_subdirectory(Flags)
add_subdirectory(Graves)
add_subdirectory(Hats)
add_subdirectory(Hedgehog)
add_subdirectory(SuddenDeath)
add_subdirectory(Missions)
file(GLOB BaseSprites *.png)
list(REMOVE_ITEM BaseSprites *@2x.png)
install(FILES
${BaseSprites}
DESTINATION ${SHAREPATH}Data/Graphics)