Allow vgtBigExplosion in low quality mode
Rationale: We already allow vgtExplosion, which is a smaller version. Without vgtBigExplosion, there is not *any* explosion effect.
pub mod theme;
use self::theme::Theme;
use integral_geometry::{Point, Rect, Size};
use land2d::Land2D;
use landgen::outline_template::OutlineTemplate;
use rand::{thread_rng, Rng};
use serde_derive::Deserialize;
use serde_yaml;
use std::{borrow::Borrow, collections::hash_map::HashMap, mem::replace};
use vec2d::Vec2D;
#[derive(Deserialize)]
struct PointDesc {
x: u32,
y: u32,
}
#[derive(Deserialize)]
struct RectDesc {
x: u32,
y: u32,
w: u32,
h: u32,
}
#[derive(Deserialize)]
struct TemplateDesc {
width: usize,
height: usize,
can_flip: bool,
can_invert: bool,
can_mirror: bool,
is_negative: bool,
put_girders: bool,
max_hedgehogs: u8,
outline_points: Vec<Vec<RectDesc>>,
fill_points: Vec<PointDesc>,
}
#[derive(Deserialize)]
struct TemplateCollectionDesc {
templates: Vec<TemplateDesc>,
template_types: HashMap<String, Vec<usize>>,
}
impl From<&TemplateDesc> for OutlineTemplate {
fn from(desc: &TemplateDesc) -> Self {
OutlineTemplate {
islands: desc
.outline_points
.iter()
.map(|v| {
v.iter()
.map(|r| {
Rect::from_size(
Point::new(r.x as i32, r.y as i32),
Size::new(r.w as usize, r.h as usize),
)
})
.collect()
})
.collect(),
fill_points: desc
.fill_points
.iter()
.map(|p| Point::new(p.x as i32, p.y as i32))
.collect(),
size: Size::new(desc.width, desc.height),
can_flip: desc.can_flip,
can_invert: desc.can_invert,
can_mirror: desc.can_mirror,
is_negative: desc.is_negative,
}
}
}
#[derive(PartialEq, Eq, Hash, Clone, Debug)]
struct TemplateType(String);
impl Borrow<str> for TemplateType {
fn borrow(&self) -> &str {
self.0.as_str()
}
}
#[derive(Debug)]
pub struct MapGenerator {
pub(crate) templates: HashMap<TemplateType, Vec<OutlineTemplate>>,
}
impl MapGenerator {
pub fn new() -> Self {
Self {
templates: HashMap::new(),
}
}
pub fn import_yaml_templates(&mut self, text: &str) {
let mut desc: TemplateCollectionDesc = serde_yaml::from_str(text).unwrap();
let templates = replace(&mut desc.templates, vec![]);
self.templates = desc
.template_types
.into_iter()
.map(|(size, indices)| {
(
TemplateType(size),
indices.iter().map(|i| (&templates[*i]).into()).collect(),
)
})
.collect();
}
pub fn get_template(&self, template_type: &str) -> Option<&OutlineTemplate> {
self.templates
.get(template_type)
.and_then(|t| thread_rng().choose(t))
}
pub fn make_texture<LandT>(&self, land: &Land2D<LandT>, theme: &Theme) -> Vec2D<u32>
where
LandT: Copy + Default + PartialEq,
{
let mut texture = Vec2D::new(land.size(), 0);
if let Some(land_sprite) = theme.land_texture() {
for (row_index, (land_row, tex_row)) in land.rows().zip(texture.rows_mut()).enumerate()
{
let sprite_row = land_sprite.get_row(row_index % land_sprite.height());
let mut x_offset = 0;
while sprite_row.len() < land.width() - x_offset {
let copy_range = x_offset..x_offset + sprite_row.len();
tex_row_copy(
&land_row[copy_range.clone()],
&mut tex_row[copy_range],
sprite_row,
);
x_offset += land_sprite.width()
}
if x_offset < land.width() {
let final_range = x_offset..land.width();
tex_row_copy(
&land_row[final_range.clone()],
&mut tex_row[final_range],
&sprite_row[..land.width() - x_offset],
);
}
}
}
if let Some(border_sprite) = theme.border_texture() {
assert!(border_sprite.height() <= 512);
let border_width = (border_sprite.height() / 2) as u8;
let border_sprite = border_sprite.to_tiled();
let mut offsets = vec![255u8; land.width()];
land_border_pass(
land.rows().rev().zip(texture.rows_mut().rev()),
&mut offsets,
border_width,
|x, y| {
border_sprite
.get_pixel(x % border_sprite.width(), border_sprite.height() - 1 - y)
},
);
offsets.iter_mut().for_each(|v| *v = 255);
land_border_pass(
land.rows().zip(texture.rows_mut()),
&mut offsets,
border_width,
|x, y| border_sprite.get_pixel(x % border_sprite.width(), y),
);
}
texture
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
struct Color(u32);
impl Color {
#[inline]
fn red(self) -> u8 {
(self.0 >> 0 & 0xFF) as u8
}
#[inline]
fn green(self) -> u8 {
(self.0 >> 8 & 0xFF) as u8
}
#[inline]
fn blue(self) -> u8 {
(self.0 >> 16 & 0xFF) as u8
}
#[inline]
fn alpha(self) -> u8 {
(self.0 >> 24 & 0xFF) as u8
}
}
#[inline]
fn lerp(from: u8, to: u8, coef: u8) -> u8 {
((from as u16 * (256 - coef as u16) + to as u16 * coef as u16) / 256) as u8
}
#[inline]
fn blend(source: u32, target: u32) -> u32 {
let source = Color(source);
let target = Color(target);
let alpha = lerp(target.alpha(), 255, source.alpha());
let red = lerp(target.red(), source.red(), source.alpha());
let green = lerp(target.green(), source.green(), source.alpha());
let blue = lerp(target.blue(), source.blue(), source.alpha());
(red as u32) << 0 | (green as u32) << 8 | (blue as u32) << 16 | (alpha as u32) << 24
}
fn land_border_pass<'a, LandT, T, F>(rows: T, offsets: &mut [u8], border_width: u8, pixel_getter: F)
where
LandT: Default + PartialEq + 'a,
T: Iterator<Item = (&'a [LandT], &'a mut [u32])>,
F: (Fn(usize, usize) -> u32),
{
for (land_row, tex_row) in rows {
for (x, ((land_v, tex_v), offset_v)) in land_row
.iter()
.zip(tex_row.iter_mut())
.zip(offsets.iter_mut())
.enumerate()
{
*offset_v = if *land_v == LandT::default() {
if *offset_v < border_width {
*tex_v = blend(pixel_getter(x, *offset_v as usize), *tex_v)
}
offset_v.saturating_add(1)
} else {
0
}
}
}
}
fn tex_row_copy<LandT>(land_row: &[LandT], tex_row: &mut [u32], sprite_row: &[u32])
where
LandT: Default + PartialEq,
{
for ((land_v, tex_v), sprite_v) in land_row.iter().zip(tex_row.iter_mut()).zip(sprite_row) {
*tex_v = if *land_v == LandT::default() {
*sprite_v
} else {
0
}
}
}
#[cfg(test)]
mod tests {
use crate::{MapGenerator, TemplateType};
#[test]
fn simple_load() {
let text = r#"
# comment
templates:
-
width: 3072
height: 1424
can_flip: false
can_invert: false
can_mirror: true
is_negative: false
put_girders: true
max_hedgehogs: 18
outline_points:
-
- {x: 748, y: 1424, w: 1, h: 1}
- {x: 636, y: 1252, w: 208, h: 72}
- {x: 898, y: 1110, w: 308, h: 60}
- {x: 1128, y: 1252, w: 434, h: 40}
- {x: 1574, y: 1112, w: 332, h: 40}
- {x: 1802, y: 1238, w: 226, h: 36}
- {x: 1930, y: 1424, w: 1, h: 1}
fill_points:
- {x: 1023, y: 0}
- {x: 1023, y: 0}
template_types:
test: [0]
"#;
let mut generator = MapGenerator::new();
generator.import_yaml_templates(&text);
assert!(generator
.templates
.contains_key(&TemplateType("test".to_string())));
let template = generator.get_template("test").unwrap();
assert_eq!(template.islands[0].len(), 7);
}
}