Allow vgtBigExplosion in low quality mode
Rationale: We already allow vgtExplosion, which is a smaller version. Without vgtBigExplosion, there is not *any* explosion effect.
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#import "SingleSchemeViewController.h"
#import <QuartzCore/QuartzCore.h>
#define LABEL_TAG 12345
#define SLIDER_TAG 54321
#define SWITCH_TAG 67890
@implementation SingleSchemeViewController
@synthesize schemeName, schemeDictionary, basicSettingList, gameModifierArray;
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return rotationManager(interfaceOrientation);
}
#pragma mark -
#pragma mark View lifecycle
- (void)viewDidLoad {
[super viewDidLoad];
// title, description, image name (+btn)
NSArray *mods = [[NSArray alloc] initWithContentsOfFile:GAMEMODS_FILE()];
self.gameModifierArray = mods;
// title, image name (+icon), default value, max value, min value
NSArray *basicSettings = [[NSArray alloc] initWithContentsOfFile:BASICFLAGS_FILE()];
self.basicSettingList = basicSettings;
self.title = NSLocalizedString(@"Edit scheme preferences",@"");
}
// load from file
- (void)viewWillAppear:(BOOL) animated {
[super viewWillAppear:animated];
NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.schemeName];
NSMutableDictionary *scheme = [[NSMutableDictionary alloc] initWithContentsOfFile:schemeFile];
self.schemeDictionary = scheme;
[self.tableView reloadData];
}
// save to file
- (void)viewWillDisappear:(BOOL) animated {
[super viewWillDisappear:animated];
NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.schemeName];
[self.schemeDictionary writeToFile:schemeFile atomically:YES];
}
// force a redraw of the game mod section to reposition the slider
- (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
if (IS_IPAD() == NO)
return;
[self.tableView reloadSections:[NSIndexSet indexSetWithIndex:1] withRowAnimation:UITableViewRowAnimationFade];
}
#pragma mark -
#pragma mark editableCellView delegate
// set the new value
- (void)saveTextFieldValue:(NSString *)textString withTag:(NSInteger)tagValue {
if (tagValue == 0) {
// delete old file
[[NSFileManager defaultManager] removeItemAtPath:[NSString stringWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.schemeName] error:NULL];
// update filename
self.schemeName = textString;
// save new file
[self.schemeDictionary writeToFile:[NSString stringWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.schemeName] atomically:YES];
} else {
[self.schemeDictionary setObject:textString forKey:@"description"];
}
}
#pragma mark -
#pragma mark Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
return 3;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
switch (section) {
case 0:
return 2;
break;
case 1:
return [[self.schemeDictionary objectForKey:@"basic"] count];
break;
case 2:
return [[self.schemeDictionary objectForKey:@"gamemod"] count];
default:
break;
}
return 0;
}
-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier0 = @"Cell0";
static NSString *CellIdentifier1 = @"Cell1";
static NSString *CellIdentifier2 = @"Cell2";
UITableViewCell *cell = nil;
EditableCellView *editableCell = nil;
NSInteger row = [indexPath row];
switch ([indexPath section]) {
case 0: {
editableCell = (EditableCellView *)[aTableView dequeueReusableCellWithIdentifier:CellIdentifier0];
if (editableCell == nil) {
editableCell = [[EditableCellView alloc] initWithStyle:UITableViewCellStyleDefault
reuseIdentifier:CellIdentifier0];
editableCell.delegate = self;
}
editableCell.tag = row;
editableCell.selectionStyle = UITableViewCellSelectionStyleNone;
editableCell.imageView.image = nil;
editableCell.detailTextLabel.text = nil;
if (row == 0) {
editableCell.textField.text = self.schemeName;
editableCell.textField.font = [UIFont boldSystemFontOfSize:[UIFont labelFontSize]];
} else {
editableCell.minimumCharacters = 0;
editableCell.textField.font = [UIFont systemFontOfSize:[UIFont labelFontSize]];
editableCell.textField.text = [self.schemeDictionary objectForKey:@"description"];
editableCell.textField.placeholder = NSLocalizedString(@"You can add a description if you wish",@"");
}
cell = editableCell;
break;
}
case 1: {
cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier1];
NSDictionary *detail = [self.basicSettingList objectAtIndex:row];
// need to offset this section (see format in CommodityFunctions.m and above)
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue1
reuseIdentifier:CellIdentifier1];
UISlider *slider = [[UISlider alloc] init];
[slider addTarget:self action:@selector(sliderChanged:) forControlEvents:UIControlEventValueChanged];
[cell.contentView addSubview:slider];
UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(50, 7, 200, 30)];
label.tag = LABEL_TAG;
label.backgroundColor = [UIColor clearColor];
label.font = [UIFont boldSystemFontOfSize:[UIFont labelFontSize]];
[cell.contentView addSubview:label];
}
UIImage *img = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/icon%@.png",ICONS_DIRECTORY(),
[[self.basicSettingList objectAtIndex:row] objectForKey:@"image"]]];
cell.imageView.image = img;
UILabel *cellLabel = (UILabel *)[cell.contentView viewWithTag:LABEL_TAG];
NSString *basicSettingTitleKey = [[self.basicSettingList objectAtIndex:row] objectForKey:@"title"];
cellLabel.text = NSLocalizedStringFromTable(basicSettingTitleKey, @"Scheme", nil);
cellLabel.adjustsFontSizeToFitWidth = YES;
// can't use the viewWithTag method because row is dynamic
UISlider *cellSlider = nil;
for (UIView *oneView in cell.contentView.subviews) {
if ([oneView isMemberOfClass:[UISlider class]]) {
cellSlider = (UISlider *)oneView;
break;
}
}
cellSlider.tag = SLIDER_TAG + row;
cellSlider.maximumValue = [[detail objectForKey:@"max"] floatValue];
cellSlider.minimumValue = [[detail objectForKey:@"min"] floatValue];
cellSlider.value = [[[self.schemeDictionary objectForKey:@"basic"] objectAtIndex:row] floatValue];
// redraw the slider here
NSInteger hOffset = 260;
NSInteger vOffset = 12;
NSInteger sliderLength = 150;
if (IS_IPAD()) {
hOffset = 310;
sliderLength = 230;
if (IS_ON_PORTRAIT()) {
hOffset = 50;
vOffset = 40;
sliderLength = 285;
}
}
cellSlider.frame = CGRectMake(hOffset, vOffset, sliderLength, 23);
NSString *prestring = [self localizedValueStringForKey:basicSettingTitleKey andSlider:cellSlider];
// forced to use this weird format otherwise the label disappears when size of the text is bigger than the original
while ([prestring length] <= 4)
prestring = [NSString stringWithFormat:@" %@",prestring];
cell.detailTextLabel.text = prestring;
cell.selectionStyle = UITableViewCellSelectionStyleBlue;
break;
}
case 2: {
cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier2];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle
reuseIdentifier:CellIdentifier2];
UISwitch *onOff = [[UISwitch alloc] init];
[onOff addTarget:self action:@selector(toggleSwitch:) forControlEvents:UIControlEventValueChanged];
cell.accessoryView = onOff;
}
UISwitch *switcher = (UISwitch *)cell.accessoryView;
switcher.tag = SWITCH_TAG + row;
[switcher setOn:[[[self.schemeDictionary objectForKey:@"gamemod"] objectAtIndex:row] boolValue] animated:NO];
UIImage *image = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/btn%@.png",ICONS_DIRECTORY(),
[[self.gameModifierArray objectAtIndex:row] objectForKey:@"image"]]];
cell.imageView.image = image;
cell.imageView.layer.cornerRadius = 6.0f;
cell.imageView.layer.masksToBounds = YES;
NSString *gameModTitleKey = [[self.gameModifierArray objectAtIndex:row] objectForKey:@"title"];
cell.textLabel.text = NSLocalizedStringFromTable(gameModTitleKey, @"Scheme", nil);
NSString *gameModDescKey = [[self.gameModifierArray objectAtIndex:row] objectForKey:@"description"];
cell.detailTextLabel.text = NSLocalizedStringFromTable(gameModDescKey, @"Scheme", nil);
cell.detailTextLabel.adjustsFontSizeToFitWidth = YES;
cell.detailTextLabel.minimumFontSize = 6;
cell.selectionStyle = UITableViewCellSelectionStyleNone;
}
}
return cell;
}
- (void)toggleSwitch:(id)sender {
UISwitch *theSwitch = (UISwitch *)sender;
NSMutableArray *array = [self.schemeDictionary objectForKey:@"gamemod"];
[array replaceObjectAtIndex:theSwitch.tag-SWITCH_TAG withObject:[NSNumber numberWithBool:theSwitch.on]];
}
- (void)sliderChanged:(id)sender {
// the slider that changed is sent as object
UISlider *theSlider = (UISlider *)sender;
// create the indexPath of the row of the slider
NSIndexPath *indexPath = [NSIndexPath indexPathForRow:theSlider.tag-SLIDER_TAG inSection:1];
// get its cell
UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:indexPath];
// grab the associated labels
UILabel *detailLabel = (UILabel *)cell.detailTextLabel;
// modify it
NSString *basicSettingTitleKey = [[self.basicSettingList objectAtIndex:[indexPath row]] objectForKey:@"title"];
detailLabel.text = [self localizedValueStringForKey:basicSettingTitleKey andSlider:theSlider];
// save changes in the main array
NSMutableArray *array = [self.schemeDictionary objectForKey:@"basic"];
[array replaceObjectAtIndex:theSlider.tag-SLIDER_TAG withObject:[NSNumber numberWithInteger:theSlider.value]];
}
#pragma mark -
#pragma mark Table view delegate
- (void)tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
UITableViewCell *cell = [aTableView cellForRowAtIndexPath:indexPath];
EditableCellView *editableCell = nil;
UISlider *cellSlider = nil;
switch ([indexPath section]) {
case 0:
editableCell = (EditableCellView *)cell;
[editableCell replyKeyboard];
break;
case 1:
cellSlider = (UISlider *)[cell.contentView viewWithTag:[indexPath row]+SLIDER_TAG];
[cellSlider setValue:[[[self.basicSettingList objectAtIndex:[indexPath row]] objectForKey:@"default"] floatValue] animated:YES];
[self sliderChanged:cellSlider];
//cell.detailTextLabel.text = [[[self.basicSettingList objectAtIndex:[indexPath row]] objectForKey:@"default"] stringValue];
break;
case 2:
/*sw = (UISwitch *)cell.accessoryView;
[sw setOn:!sw.on animated:YES];
[self toggleSwitch:sw];*/
break;
default:
break;
}
[aTableView deselectRowAtIndexPath:indexPath animated:YES];
}
- (NSString *)tableView:(UITableView *)aTableView titleForHeaderInSection:(NSInteger)section {
NSString *sectionTitle = nil;
switch (section) {
case 0:
sectionTitle = NSLocalizedString(@"Scheme Name", @"");
break;
case 1:
sectionTitle = NSLocalizedString(@"Game Settings", @"");
break;
case 2:
sectionTitle = NSLocalizedString(@"Game Modifiers", @"");
break;
default:
DLog(@"nope");
break;
}
return sectionTitle;
}
- (CGFloat)tableView:(UITableView *)aTableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
if ([indexPath section] == 0)
return aTableView.rowHeight;
else if ([indexPath section] == 1)
return IS_ON_PORTRAIT() ? 72 : aTableView.rowHeight;
else
return 56;
}
#pragma mark - Helper methods
- (NSString *)localizedValueStringForKey:(NSString *)keyString andSlider:(UISlider *)slider
{
NSInteger sliderValue = (NSInteger)slider.value;
if ([keyString isEqualToString:@"Turn Time"] && sliderValue == 100)
return @"∞";
else if ([keyString isEqualToString:@"Water Rise Amount"] && sliderValue == 100)
return NSLocalizedString(@"Nvr", @"Short for 'Never'");
else if ([keyString isEqualToString:@"Crate Drop Turns"] && sliderValue == 0)
return NSLocalizedString(@"Nvr", @"Short for 'Never'");
else if ([keyString isEqualToString:@"Mines Time"] && sliderValue == -1)
return NSLocalizedString(@"Rnd", @"Short for 'Random'");
else if ([keyString isEqualToString:@"World Edge"])
switch (sliderValue)
{
case 0:
return NSLocalizedString(@"None", nil);
case 1:
return NSLocalizedString(@"Wrap", nil);
case 2:
return NSLocalizedString(@"Bounce", nil);
case 3:
return NSLocalizedString(@"Sea", nil);
default:
return @"";
}
else
return [NSString stringWithFormat:@"%ld", (long)sliderValue];
}
#pragma mark -
#pragma mark Memory management
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
self.basicSettingList = nil;
self.gameModifierArray = nil;
}
@end