adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */// see original example here http://el-tramo.be/blog/mixing-cocoa-and-qt#ifndef COCOAINITIALIZER_H#define COCOAINITIALIZER_Hclass CocoaInitializer{ public: CocoaInitializer(); ~CocoaInitializer(); private: class Private; Private* c;};#endif