tools/hwmap2lua.sh
author nemo
Wed, 14 Mar 2018 11:36:43 -0400
changeset 13206 25502e6b3e08
parent 13069 6766b900ab13
permissions -rwxr-xr-x
While the intent was good, saving column width/sort was unfortunately not handling the addition of new columns and old configs were losing columns. If this is restored, it should have some check on column with invalidation of config.

#!/bin/sh -
# === HWMAP-to-Lua converter ===
# This script allows you to put arbitrary HWMAPs into your missions!
#
# Usage:
# It expects a .hwmap file of name "map.hwmap" to be in
# its directory and creates a Lua file (map.lua) containing code to
# draw the map.
# In Lua, call drawMap() in onGameInit. And don't forget
# to set MapGen to mgDrawn. Then your map should be ready to go! :-)

# FILE NAMES 
IN="./map.hwmap";
OUT="./map.lua";

# TEMPORARY FILES
TEMP_UNBASE=$(mktemp);
TEMP_GZIP=$(mktemp);
TEMP_OCTETS=$(mktemp);
base64 -d $IN | tail -c +7 | head -c -4 > $TEMP_UNBASE;
echo -ne "\x1f\x8b\x08\0\0\0\0\0\x02\xff" > $TEMP_GZIP;
# Suppress gunzip warning: "gzip: stdin: unexpected end of file"
cat $TEMP_GZIP $TEMP_UNBASE | gunzip 2> /dev/null > $TEMP_OCTETS;
C=0;
echo -n '-- Map definition automatically converted from HWMAP file by hwmap2lua.sh
local map = {' > $OUT;
od -w240 -t u1 $TEMP_OCTETS | grep -Ev "^[0-9]*[[:space:]]*$" | while read f;
do C=$((C+1));
	if ((C!=1));
	then
		echo "," >> $OUT;
	fi;
	echo -n $f | sed "s/^......./'/;s/  */\\\\/g;s/$/'/" >> $OUT;
done;
echo '}

local function drawMap()
	for m=1, #map do
		ParseCommand("draw "..map[m])
	end
end' >> $OUT;
rm $TEMP_UNBASE $TEMP_GZIP $TEMP_OCTETS;