#ifndef FLIB_H
#define FLIB_H
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
enum MessageType {
MSG_PREVIEW
, MSG_ADDPLAYINGTEAM
, MSG_REMOVEPLAYINGTEAM
, MSG_ADDTEAM
, MSG_REMOVETEAM
, MSG_TEAMCOLOR
};
typedef union string255_
{
struct {
unsigned char s[256];
};
struct {
unsigned char len;
unsigned char str[255];
};
} string255;
typedef void RunEngine_t(int argc, const char ** argv);
typedef void registerGUIMessagesCallback_t(void * context, void (*)(void * context, MessageType mt, const char * msg, uint32_t len));
typedef void getPreview_t();
typedef void runQuickGame_t();
typedef void runLocalGame_t();
typedef void resetGameConfig_t();
typedef void setSeed_t(const char * seed);
typedef char *getSeed_t();
typedef void setTheme_t(const char * themeName);
typedef void setScript_t(const char * scriptName);
typedef void setScheme_t(const char * schemeName);
typedef void setAmmo_t(const char * ammoName);
typedef void flibInit_t(const char * localPrefix, const char * userPrefix);
typedef void flibFree_t();
typedef char **getThemesList_t();
typedef void freeThemesList_t(char **list);
typedef uint32_t getThemeIcon_t(char * theme, char * buffer, uint32_t size);
typedef char **getScriptsList_t();
typedef char **getSchemesList_t();
typedef char **getAmmosList_t();
typedef char **getTeamsList_t();
typedef void tryAddTeam_t(const char * teamName);
typedef void tryRemoveTeam_t(const char * teamName);
typedef void changeTeamColor_t(const char * teamName, int32_t dir);
#ifdef __cplusplus
}
#endif
#endif // FLIB_H