use server::coretypes::{ServerVar, GameCfg, TeamInfo, HedgehogInfo};
use std;
use std::ops;
use std::convert::From;
#[derive(PartialEq, Debug)]
pub enum HWProtocolMessage<'a> {
// core
Ping,
Pong,
Quit(Option<&'a str>),
//Cmd(&'a str, Vec<&'a str>),
Global(&'a str),
Watch(&'a str),
ToggleServerRegisteredOnly,
SuperPower,
Info(&'a str),
// not entered state
Nick(&'a str),
Proto(u32),
Password(&'a str, &'a str),
Checker(u32, &'a str, &'a str),
// lobby
List,
Chat(&'a str),
CreateRoom(&'a str, Option<&'a str>),
Join(&'a str, Option<&'a str>),
Follow(&'a str),
Rnd(Vec<&'a str>),
Kick(&'a str),
Ban(&'a str, &'a str, u32),
BanIP(&'a str, &'a str, u32),
BanNick(&'a str, &'a str, u32),
BanList,
Unban(&'a str),
SetServerVar(ServerVar),
GetServerVar,
RestartServer,
Stats,
// in room
Part(Option<&'a str>),
Cfg(GameCfg),
AddTeam(TeamInfo),
RemoveTeam(&'a str),
SetHedgehogsNumber(&'a str, u8),
SetTeamColor(&'a str, u8),
ToggleReady,
StartGame,
EngineMessage(&'a str),
RoundFinished,
ToggleRestrictJoin,
ToggleRestrictTeams,
ToggleRegisteredOnly,
RoomName(&'a str),
Delegate(&'a str),
TeamChat(&'a str),
MaxTeams(u8),
Fix,
Unfix,
Greeting(&'a str),
CallVote(Option<(&'a str, Option<&'a str>)>),
Vote(&'a str),
ForceVote(&'a str),
Save(&'a str, &'a str),
Delete(&'a str),
SaveRoom(&'a str),
LoadRoom(&'a str),
}
pub fn number<T: From<u8>
+ std::default::Default
+ std::ops::MulAssign
+ std::ops::AddAssign>
(digits: Vec<u8>) -> T {
let mut value: T = T::default();
for digit in digits {
value *= T::from(10);
value += T::from(digit);
}
value
}