QTfrontend/model/playerslistmodel.cpp
author Mitchell Kember <mk12360@gmail.com>
Fri, 30 Nov 2012 20:00:53 -0500
changeset 8149 237802cf4610
parent 7842 d1c0e4341165
child 8891 bf67b4d7d7b4
permissions -rw-r--r--
Google Code-in: Center help text field Modifies the grid layout slightly so that the help text which appears when hovering over certain elements is centered with respect to the window, even when there are more buttons on one side. https://google-melange.appspot.com/gci/task/view/google/gci2012/7968226

#include <QModelIndexList>
#include <QModelIndex>
#include <QPainter>
#include <QFile>
#include <QTextStream>
#include <QDebug>

#include "playerslistmodel.h"
#include "hwconsts.h"

PlayersListModel::PlayersListModel(QObject *parent) :
    QAbstractListModel(parent)
{

}


int PlayersListModel::rowCount(const QModelIndex &parent) const
{
    if(parent.isValid())
        return 0;
    else
        return m_data.size();
}


QVariant PlayersListModel::data(const QModelIndex &index, int role) const
{
    if(!index.isValid() || index.row() < 0 || index.row() >= rowCount() || index.column() != 0)
        return QVariant(QVariant::Invalid);

    return m_data.at(index.row()).value(role);
}


bool PlayersListModel::setData(const QModelIndex &index, const QVariant &value, int role)
{
    if(!index.isValid() || index.row() < 0 || index.row() >= rowCount() || index.column() != 0)
        return false;

    m_data[index.row()].insert(role, value);

    emit dataChanged(index, index);

    return true;
}


bool PlayersListModel::insertRow(int row, const QModelIndex &parent)
{
    return insertRows(row, 1, parent);
}


bool PlayersListModel::insertRows(int row, int count, const QModelIndex &parent)
{
    if(parent.isValid() || row > rowCount() || row < 0 || count < 1)
        return false;

    beginInsertRows(parent, row, row + count - 1);

    for(int i = 0; i < count; ++i)
        m_data.insert(row, DataEntry());

    endInsertRows();

    return true;
}


bool PlayersListModel::removeRows(int row, int count, const QModelIndex &parent)
{
    if(parent.isValid() || row + count > rowCount() || row < 0 || count < 1)
        return false;

    beginRemoveRows(parent, row, row + count - 1);

    for(int i = 0; i < count; ++i)
        m_data.removeAt(row);

    endRemoveRows();

    return true;
}


void PlayersListModel::addPlayer(const QString & nickname)
{
    insertRow(rowCount());

    QModelIndex mi = index(rowCount() - 1);
    setData(mi, nickname);

    checkFriendIgnore(mi);
}


void PlayersListModel::removePlayer(const QString & nickname)
{
    QModelIndexList mil = match(index(0), Qt::DisplayRole, nickname, 1, Qt::MatchExactly);

    if(mil.size())
        removeRow(mil[0].row());
}


void PlayersListModel::playerJoinedRoom(const QString & nickname)
{
    QModelIndexList mil = match(index(0), Qt::DisplayRole, nickname, 1, Qt::MatchExactly);

    if(mil.size())
    {
        setData(mil[0], true, RoomFilterRole);
        updateIcon(mil[0]);
        updateSortData(mil[0]);
    }
}


void PlayersListModel::playerLeftRoom(const QString & nickname)
{
    QModelIndexList mil = match(index(0), Qt::DisplayRole, nickname, 1, Qt::MatchExactly);

    if(mil.size())
    {
        setData(mil[0], false, RoomFilterRole);
        setData(mil[0], false, RoomAdmin);
        setData(mil[0], false, Ready);
        setData(mil[0], false, InGame);
        updateIcon(mil[0]);
    }
}


void PlayersListModel::setFlag(const QString &nickname, StateFlag flagType, bool isSet)
{
    QModelIndexList mil = match(index(0), Qt::DisplayRole, nickname, 1, Qt::MatchExactly);

    if(mil.size())
    {
        setData(mil[0], isSet, flagType);

        if(flagType == Friend || flagType == ServerAdmin
                || flagType == Ignore || flagType == RoomAdmin)
            updateSortData(mil[0]);

        if(flagType == Friend)
        {
            if(isSet)
                m_friendsSet.insert(nickname.toLower());
            else
                m_friendsSet.remove(nickname.toLower());

            saveSet(m_friendsSet, "friends");
        }

        if(flagType == Ignore)
        {
            if(isSet)
                m_ignoredSet.insert(nickname.toLower());
            else
                m_ignoredSet.remove(nickname.toLower());

            saveSet(m_ignoredSet, "ignore");
        }

        updateIcon(mil[0]);
    }
}


bool PlayersListModel::isFlagSet(const QString & nickname, StateFlag flagType)
{
    QModelIndexList mil = match(index(0), Qt::DisplayRole, nickname, 1, Qt::MatchExactly);

    if(mil.size())
        return mil[0].data(flagType).toBool();
    else
        return false;
}

void PlayersListModel::resetRoomFlags()
{
    for(int i = rowCount() - 1; i >= 0; --i)
    {
        QModelIndex mi = index(i);

        if(mi.data(RoomFilterRole).toBool())
        {
            setData(mi, false, RoomFilterRole);
            setData(mi, false, RoomAdmin);
            setData(mi, false, Ready);
            setData(mi, false, InGame);

            updateSortData(mi);
            updateIcon(mi);
        }
    }
}

void PlayersListModel::updateIcon(const QModelIndex & index)
{
    quint32 iconNum = 0;

    QList<bool> flags;
    flags
        << index.data(Ready).toBool()
        << index.data(ServerAdmin).toBool()
        << index.data(RoomAdmin).toBool()
        << index.data(Registered).toBool()
        << index.data(Friend).toBool()
        << index.data(Ignore).toBool()
        << index.data(InGame).toBool()
        << index.data(RoomFilterRole).toBool()
        ;

    for(int i = flags.size() - 1; i >= 0; --i)
        if(flags[i])
            iconNum |= 1 << i;

    if(m_icons().contains(iconNum))
    {
        setData(index, m_icons().value(iconNum), Qt::DecorationRole);
    }
    else
    {
        QPixmap result(24, 16);
        result.fill(Qt::transparent);

        QPainter painter(&result);

        if(index.data(RoomFilterRole).toBool())
        {
            if(index.data(InGame).toBool())
            {
                painter.drawPixmap(0, 0, 16, 16, QPixmap(":/res/chat/ingame.png"));
            }
            else
            {
                if(index.data(Ready).toBool())
                    painter.drawPixmap(0, 0, 16, 16, QPixmap(":/res/chat/lamp.png"));
                else
                    painter.drawPixmap(0, 0, 16, 16, QPixmap(":/res/chat/lamp_off.png"));
            }
        }

        QString mainIconName(":/res/chat/");

        if(index.data(RoomAdmin).toBool())
            mainIconName += "roomadmin";
        else if(index.data(ServerAdmin).toBool())
            mainIconName += "serveradmin";
        else
            mainIconName += "hedgehog";

        if(!index.data(Registered).toBool())
            mainIconName += "_gray";

        painter.drawPixmap(8, 0, 16, 16, QPixmap(mainIconName + ".png"));

        if(index.data(Ignore).toBool())
            painter.drawPixmap(8, 0, 16, 16, QPixmap(":/res/chat/ignore.png"));
        else
        if(index.data(Friend).toBool())
            painter.drawPixmap(8, 0, 16, 16, QPixmap(":/res/chat/friend.png"));

        painter.end();

        QIcon icon(result);

        setData(index, icon, Qt::DecorationRole);
        m_icons().insert(iconNum, icon);
    }

    if(index.data(Ignore).toBool())
        setData(index, Qt::gray, Qt::ForegroundRole);
    else
    if(index.data(Friend).toBool())
        setData(index, Qt::green, Qt::ForegroundRole);
    else
        setData(index, QBrush(QColor(0xff, 0xcc, 0x00)), Qt::ForegroundRole);
}


QHash<quint32, QIcon> & PlayersListModel::m_icons()
{
    static QHash<quint32, QIcon> iconsCache;

    return iconsCache;
}


void PlayersListModel::updateSortData(const QModelIndex & index)
{
    QString result = QString("%1%2%3%4%5%6")
            // room admins go first, then server admins, then friends
            .arg(1 - index.data(RoomAdmin).toInt())
            .arg(1 - index.data(ServerAdmin).toInt())
            .arg(1 - index.data(Friend).toInt())
            // ignored at bottom
            .arg(index.data(Ignore).toInt())
            // keep nicknames starting from non-letter character at bottom within group
            // assume there are no empty nicks in list
            .arg(index.data(Qt::DisplayRole).toString().at(0).isLetter() ? 0 : 1)
            // sort ignoring case
            .arg(index.data(Qt::DisplayRole).toString().toLower())
            ;

    setData(index, result, SortRole);
}


void PlayersListModel::setNickname(const QString &nickname)
{
    m_nickname = nickname;

    loadSet(m_friendsSet, "friends");
    loadSet(m_ignoredSet, "ignore");

    for(int i = rowCount() - 1; i >= 0; --i)
        checkFriendIgnore(index(i));
}


void PlayersListModel::checkFriendIgnore(const QModelIndex &mi)
{
    setData(mi, m_friendsSet.contains(mi.data().toString().toLower()), Friend);
    setData(mi, m_ignoredSet.contains(mi.data().toString().toLower()), Ignore);

    updateIcon(mi);
    updateSortData(mi);
}

void PlayersListModel::loadSet(QSet<QString> & set, const QString & suffix)
{
    set.clear();

    QString fileName = QString("%1/%2_%3.txt").arg(cfgdir->absolutePath(), m_nickname.toLower(), suffix);

    QFile txt(fileName);
    if(!txt.open(QIODevice::ReadOnly))
        return;

    QTextStream stream(&txt);
    stream.setCodec("UTF-8");

    while(!stream.atEnd())
    {
        QString str = stream.readLine();
        if(str.startsWith(";") || str.isEmpty())
            continue;

        set.insert(str.trimmed());
    }

    txt.close();
}

void PlayersListModel::saveSet(const QSet<QString> & set, const QString & suffix)
{
    qDebug("saving set");

    QString fileName = QString("%1/%2_%3.txt").arg(cfgdir->absolutePath(), m_nickname.toLower(), suffix);

    QFile txt(fileName);

    // list empty? => rather have no file for the list than an empty one
    if (set.isEmpty())
    {
        if (txt.exists())
        {
            // try to remove file, if successful we're done here.
            if (txt.remove())
                return;
        }
        else
            // there is no file
            return;
    }

    if(!txt.open(QIODevice::WriteOnly | QIODevice::Truncate))
        return;

    QTextStream stream(&txt);
    stream.setCodec("UTF-8");

    stream << "; this list is used by Hedgewars - do not edit it unless you know what you're doing!" << endl;

    foreach(const QString & nick, set.values())
        stream << nick << endl;

    txt.close();
}