QTfrontend/model/HatModel.cpp
author Mitchell Kember <mk12360@gmail.com>
Fri, 30 Nov 2012 20:00:53 -0500
changeset 8149 237802cf4610
parent 8049 133e22b5c410
child 8374 3a1708759c4f
permissions -rw-r--r--
Google Code-in: Center help text field Modifies the grid layout slightly so that the help text which appears when hovering over certain elements is centered with respect to the window, even when there are more buttons on one side. https://google-melange.appspot.com/gci/task/view/google/gci2012/7968226

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

/**
 * @file
 * @brief HatModel class implementation
 */

#include "HatModel.h"

#include <QDir>
#include <QPixmap>
#include <QPainter>
#include "hwform.h" // player hash

#include "DataManager.h"

HatModel::HatModel(QObject* parent) :
    QAbstractListModel(parent)
{
    hats = QVector<QPair<QString, QIcon> >();
}

void HatModel::loadHats()
{
    // this method resets the contents of this model (important to know for views).
    beginResetModel();

    // prepare hats Vector
    hats.clear();

    DataManager & dataMgr = DataManager::instance();

    QPixmap hhpix = QPixmap("physfs://Graphics/Hedgehog/Idle.png").copy(0, 0, 32, 32);

    // my reserved hats
    QStringList hatsList = dataMgr.entryList(
                               "Graphics/Hats/Reserved",
                               QDir::Files,
                               QStringList(playerHash+"*.png")
                           );

    int nReserved = hatsList.size();

    // regular hats
    hatsList.append(dataMgr.entryList(
                        "Graphics/Hats",
                        QDir::Files,
                        QStringList("*.png")
                    )
                   );


    int nHats = hatsList.size();

    for (int i = 0; i < nHats; i++)
    {
        bool isReserved = (i < nReserved);

        QString str = hatsList.at(i);
        str = str.remove(QRegExp("\\.png$"));
        QPixmap pix(            
                "physfs://Graphics/Hats/" + QString(isReserved?"Reserved/":"") + str +
                ".png"           
        );

        // rename properly
        if (isReserved)
            str = "Reserved "+str.remove(0,32);

        QPixmap tmppix(32, 37);
        tmppix.fill(QColor(Qt::transparent));

        QPainter painter(&tmppix);
        painter.drawPixmap(QPoint(0, 5), hhpix);
        painter.drawPixmap(QPoint(0, 0), pix.copy(0, 0, 32, 32));
        if(pix.width() > 32)
            painter.drawPixmap(QPoint(0, 0), pix.copy(32, 0, 32, 32));
        painter.end();

        if (str == "NoHat")
            hats.prepend(qMakePair(str, QIcon(tmppix)));
        else
            hats.append(qMakePair(str, QIcon(tmppix)));
    }


    endResetModel();
}

QVariant HatModel::headerData(int section,
                               Qt::Orientation orientation, int role) const
{
    Q_UNUSED(section);
    Q_UNUSED(orientation);
    Q_UNUSED(role);

    return QVariant();
}

int HatModel::rowCount(const QModelIndex &parent) const
{
    if (parent.isValid())
        return 0;
    else
        return hats.size();
}

/*int HatModel::columnCount(const QModelIndex & parent) const
{
    if (parent.isValid())
        return 0;
    else
        return 2;
}
*/
QVariant HatModel::data(const QModelIndex &index,
                         int role) const
{
    if (!index.isValid() || index.row() < 0
            || index.row() >= hats.size()
            || (role != Qt::DisplayRole && role != Qt::DecorationRole))
        return QVariant();

    if (role == Qt::DisplayRole)
        return hats.at(index.row()).first;
    else // role == Qt::DecorationRole
        return hats.at(index.row()).second;
}