misc/libtremor/tremor/codec_internal.h
author dag10
Mon, 21 Jan 2013 21:52:49 -0500
changeset 8424 225ede46e3dc
parent 7849 a12155461b34
permissions -rw-r--r--
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible. Restored HWForm's min height to 580. Fixed the 2px alignment issue with the map list and map previews' top edges that unC0Rr was whining about. <3

/********************************************************************
 *                                                                  *
 * THIS FILE IS PART OF THE OggVorbis 'TREMOR' CODEC SOURCE CODE.   *
 *                                                                  *
 * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS     *
 * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
 * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING.       *
 *                                                                  *
 * THE OggVorbis 'TREMOR' SOURCE CODE IS (C) COPYRIGHT 1994-2002    *
 * BY THE Xiph.Org FOUNDATION http://www.xiph.org/                  *
 *                                                                  *
 ********************************************************************

 function: libvorbis codec headers

 ********************************************************************/

#ifndef _V_CODECI_H_
#define _V_CODECI_H_

#include "codebook.h"

typedef void vorbis_look_mapping;
typedef void vorbis_look_floor;
typedef void vorbis_look_residue;
typedef void vorbis_look_transform;

/* mode ************************************************************/
typedef struct {
  int blockflag;
  int windowtype;
  int transformtype;
  int mapping;
} vorbis_info_mode;

typedef void vorbis_info_floor;
typedef void vorbis_info_residue;
typedef void vorbis_info_mapping;

typedef struct private_state {
  /* local lookup storage */
  const void             *window[2];

  /* backend lookups are tied to the mode, not the backend or naked mapping */
  int                     modebits;
  vorbis_look_mapping   **mode;

  ogg_int64_t sample_count;

} private_state;

/* codec_setup_info contains all the setup information specific to the
   specific compression/decompression mode in progress (eg,
   psychoacoustic settings, channel setup, options, codebook
   etc).  
*********************************************************************/

typedef struct codec_setup_info {

  /* Vorbis supports only short and long blocks, but allows the
     encoder to choose the sizes */

  long blocksizes[2];

  /* modes are the primary means of supporting on-the-fly different
     blocksizes, different channel mappings (LR or M/A),
     different residue backends, etc.  Each mode consists of a
     blocksize flag and a mapping (along with the mapping setup */

  int        modes;
  int        maps;
  int        times;
  int        floors;
  int        residues;
  int        books;

  vorbis_info_mode       *mode_param[64];
  int                     map_type[64];
  vorbis_info_mapping    *map_param[64];
  int                     time_type[64];
  int                     floor_type[64];
  vorbis_info_floor      *floor_param[64];
  int                     residue_type[64];
  vorbis_info_residue    *residue_param[64];
  static_codebook        *book_param[256];
  codebook               *fullbooks;

  int    passlimit[32];     /* iteration limit per couple/quant pass */
  int    coupling_passes;
} codec_setup_info;

#endif