QTfrontend/ui/widget/itemNum.h
author dag10
Mon, 21 Jan 2013 21:52:49 -0500
changeset 8424 225ede46e3dc
parent 6969 3273a2b983ca
child 10108 c68cf030eded
permissions -rw-r--r--
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible. Restored HWForm's min height to 580. Fixed the 2px alignment issue with the map list and map previews' top edges that unC0Rr was whining about. <3

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2012 Igor Ulyanov <iulyanov@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include <QFrame>
#include <QImage>

#ifndef _ITEM_NUM_INCLUDED
#define _ITEM_NUM_INCLUDED

class ItemNum : public QFrame
{
        Q_OBJECT

    public:
        void setInfinityState(bool value);
        void setEnabled(bool value);
        unsigned char getItemsNum() const;
        void setItemsNum(const unsigned char num);

    protected:
        QImage m_im;
        QImage m_img;
        bool infinityState;
        bool enabled;

        ItemNum(const QImage& im, const QImage& img, QWidget * parent, unsigned char min=2, unsigned char max=8);
        virtual QSize sizeHint () const;
        virtual ~ItemNum()=0;

        bool nonInteractive;
        unsigned char minItems;
        unsigned char maxItems;
        unsigned char numItems;

        // from QWidget
        virtual void mousePressEvent ( QMouseEvent * event );
        virtual void wheelEvent ( QWheelEvent * event );
        virtual void paintEvent(QPaintEvent* event);

        // to be implemented in child
        virtual void incItems()=0;
        virtual void decItems()=0;
};

#endif // _ITEM_NUM_INCLUDED