QTfrontend/ui/widget/itemNum.cpp
author dag10
Mon, 21 Jan 2013 21:52:49 -0500
changeset 8424 225ede46e3dc
parent 6700 e04da46ee43c
child 10108 c68cf030eded
permissions -rw-r--r--
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible. Restored HWForm's min height to 580. Fixed the 2px alignment issue with the map list and map previews' top edges that unC0Rr was whining about. <3

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2012 Igor Ulyanov <iulyanov@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include "itemNum.h"
#include "hwform.h"

#include <QMouseEvent>
#include <QPainter>

ItemNum::ItemNum(const QImage& im, const QImage& img, QWidget * parent, unsigned char min, unsigned char max) :
    QFrame(parent), m_im(im), m_img(img), infinityState(false), nonInteractive(false), minItems(min), maxItems(max),
    numItems(min+2 >= max ? min : min+2)
{
    enabled = true;
    //if(frontendEffects) setAttribute(Qt::WA_PaintOnScreen, true);
}

ItemNum::~ItemNum()
{
}

void ItemNum::mousePressEvent ( QMouseEvent * event )
{
    if(nonInteractive) return;
    if(event->button()==Qt::LeftButton && enabled)
    {
        event->accept();
        if((infinityState && numItems <= maxItems) || (!infinityState && numItems < maxItems))
        {
            incItems();
        }
        else
        {
            numItems = minItems+1;
            // appears there's an emit in there
            decItems();
        }
    }
    else if (event->button()==Qt::RightButton && enabled)
    {
        event->accept();
        if(numItems > minItems)
        {
            decItems();
        }
        else
        {
            numItems = maxItems+(infinityState?0:-1);
            incItems();
        }
    }
    else
    {
        event->ignore();
        return;
    }
    repaint();
}
void ItemNum::wheelEvent ( QWheelEvent * event )
{
    if (nonInteractive) return;
    if (!enabled)
    {
        event->ignore();
        return;
    }
    event->accept();

    bool up = (event->delta() > 0); // positive delta is up, negative is down

    // negative delta on horizontal wheel is not left, but right
    if (event->orientation() == Qt::Horizontal)
        up = !up;

    if(up)
    {
        if((infinityState && numItems <= maxItems) || (!infinityState && numItems < maxItems))
            incItems();
    }
    else
    {
        if(numItems > minItems)
            decItems();
    }
    repaint();
}

QSize ItemNum::sizeHint () const
{
    return QSize((maxItems+1)*12, 32);
}

void ItemNum::paintEvent(QPaintEvent* event)
{
    Q_UNUSED(event);

    QPainter painter(this);

    if (numItems==maxItems+1)
    {
        QRect target(0, 0, 100, 32);
        if (enabled)
        {
            painter.drawImage(target, QImage(":/res/infinity.png"));
        }
        else
        {
            painter.drawImage(target, QImage(":/res/infinitygrey.png"));
        }
    }
    else
    {
        for(int i=0; i<numItems; i++)
        {
            QRect target(11 * i, i % 2, 25, 35);
            if (enabled)
            {
                painter.drawImage(target, m_im);
            }
            else
            {
                painter.drawImage(target, m_img);
            }
        }
    }
}

unsigned char ItemNum::getItemsNum() const
{
    return numItems;
}

void ItemNum::setItemsNum(const unsigned char num)
{
    numItems=num;
    repaint();
}

void ItemNum::setInfinityState(bool value)
{
    infinityState=value;
}

void ItemNum::setEnabled(bool value)
{
    enabled=value;
    repaint();
}