some meta build files needed for newer api levels...
{-# LANGUAGE CPP, OverloadedStrings #-}
module Actions where
import Control.Concurrent
import qualified Data.Set as Set
import qualified Data.Sequence as Seq
import qualified Data.List as L
import qualified Control.Exception as Exception
import System.Log.Logger
import Control.Monad
import Data.Time
import Data.Maybe
import Control.Monad.Reader
import Control.Monad.State.Strict
import qualified Data.ByteString.Char8 as B
import Control.DeepSeq
import Data.Unique
import Control.Arrow
import Control.Exception
import System.Process
import Network.Socket
-----------------------------
import OfficialServer.GameReplayStore
import CoreTypes
import Utils
import ClientIO
import ServerState
import Consts
import ConfigFile
import EngineInteraction
data Action =
AnswerClients ![ClientChan] ![B.ByteString]
| SendServerMessage
| SendServerVars
| MoveToRoom RoomIndex
| MoveToLobby B.ByteString
| RemoveTeam B.ByteString
| RemoveRoom
| UnreadyRoomClients
| JoinLobby
| ProtocolError B.ByteString
| Warning B.ByteString
| NoticeMessage Notice
| ByeClient B.ByteString
| KickClient ClientIndex
| KickRoomClient ClientIndex
| BanClient NominalDiffTime B.ByteString ClientIndex
| BanIP B.ByteString NominalDiffTime B.ByteString
| BanList
| ChangeMaster
| RemoveClientTeams ClientIndex
| ModifyClient (ClientInfo -> ClientInfo)
| ModifyClient2 ClientIndex (ClientInfo -> ClientInfo)
| ModifyRoom (RoomInfo -> RoomInfo)
| ModifyServerInfo (ServerInfo -> ServerInfo)
| AddRoom B.ByteString B.ByteString
| CheckRegistered
| ClearAccountsCache
| ProcessAccountInfo AccountInfo
| AddClient ClientInfo
| DeleteClient ClientIndex
| PingAll
| StatsAction
| RestartServer
| AddNick2Bans B.ByteString B.ByteString UTCTime
| AddIP2Bans B.ByteString B.ByteString UTCTime
| CheckBanned
| SaveReplay
type CmdHandler = [B.ByteString] -> Reader (ClientIndex, IRnC) [Action]
instance NFData Action where
rnf (AnswerClients chans msg) = chans `deepseq` msg `deepseq` ()
rnf a = a `seq` ()
instance NFData B.ByteString
instance NFData (Chan a)
othersChans :: StateT ServerState IO [ClientChan]
othersChans = do
cl <- client's id
ri <- clientRoomA
liftM (map sendChan . filter (/= cl)) $ roomClientsS ri
processAction :: Action -> StateT ServerState IO ()
processAction (AnswerClients chans msg) =
io $ mapM_ (`writeChan` (msg `deepseq` msg)) (chans `deepseq` chans)
processAction SendServerMessage = do
chan <- client's sendChan
protonum <- client's clientProto
si <- liftM serverInfo get
let message = if protonum < latestReleaseVersion si then
serverMessageForOldVersions si
else
serverMessage si
processAction $ AnswerClients [chan] ["SERVER_MESSAGE", message]
processAction SendServerVars = do
chan <- client's sendChan
si <- gets serverInfo
io $ writeChan chan ("SERVER_VARS" : vars si)
where
vars si = [
"MOTD_NEW", serverMessage si,
"MOTD_OLD", serverMessageForOldVersions si,
"LATEST_PROTO", showB $ latestReleaseVersion si
]
processAction (ProtocolError msg) = do
chan <- client's sendChan
processAction $ AnswerClients [chan] ["ERROR", msg]
processAction (Warning msg) = do
chan <- client's sendChan
processAction $ AnswerClients [chan] ["WARNING", msg]
processAction (NoticeMessage n) = do
chan <- client's sendChan
processAction $ AnswerClients [chan] ["NOTICE", showB . fromEnum $ n]
processAction (ByeClient msg) = do
(Just ci) <- gets clientIndex
ri <- clientRoomA
chan <- client's sendChan
clNick <- client's nick
loggedIn <- client's logonPassed
when (ri /= lobbyId) $ do
processAction $ MoveToLobby ("quit: " `B.append` msg)
return ()
clientsChans <- liftM (Prelude.map sendChan . Prelude.filter logonPassed) $! allClientsS
io $
infoM "Clients" (show ci ++ " quits: " ++ B.unpack msg)
processAction $ AnswerClients [chan] ["BYE", msg]
when loggedIn $ processAction $ AnswerClients clientsChans ["LOBBY:LEFT", clNick, msg]
s <- get
put $! s{removedClients = ci `Set.insert` removedClients s}
processAction (DeleteClient ci) = do
io $ debugM "Clients" $ "DeleteClient: " ++ show ci
rnc <- gets roomsClients
io $ removeClient rnc ci
s <- get
put $! s{removedClients = ci `Set.delete` removedClients s}
sp <- gets (shutdownPending . serverInfo)
cls <- allClientsS
io $ when (sp && null cls) $ throwIO ShutdownException
processAction (ModifyClient f) = do
(Just ci) <- gets clientIndex
rnc <- gets roomsClients
io $ modifyClient rnc f ci
return ()
processAction (ModifyClient2 ci f) = do
rnc <- gets roomsClients
io $ modifyClient rnc f ci
return ()
processAction (ModifyRoom f) = do
rnc <- gets roomsClients
ri <- clientRoomA
io $ modifyRoom rnc f ri
return ()
processAction (ModifyServerInfo f) = do
modify (\s -> s{serverInfo = f $ serverInfo s})
si <- gets serverInfo
io $ writeServerConfig si
processAction (MoveToRoom ri) = do
(Just ci) <- gets clientIndex
rnc <- gets roomsClients
io $ do
modifyClient rnc (\cl -> cl{teamsInGame = 0, isReady = False, isMaster = False}) ci
modifyRoom rnc (\r -> r{playersIn = playersIn r + 1}) ri
moveClientToRoom rnc ri ci
chans <- liftM (map sendChan) $ roomClientsS ri
clNick <- client's nick
processAction $ AnswerClients chans ["JOINED", clNick]
processAction (MoveToLobby msg) = do
(Just ci) <- gets clientIndex
ri <- clientRoomA
rnc <- gets roomsClients
(gameProgress, playersNum) <- io $ room'sM rnc ((isJust . gameInfo) &&& playersIn) ri
ready <- client's isReady
master <- client's isMaster
-- client <- client's id
clNick <- client's nick
chans <- othersChans
if master then
if gameProgress && playersNum > 1 then
mapM_ processAction [ChangeMaster, AnswerClients chans ["LEFT", clNick, msg], NoticeMessage AdminLeft, RemoveClientTeams ci]
else
processAction RemoveRoom
else
mapM_ processAction [AnswerClients chans ["LEFT", clNick, msg], RemoveClientTeams ci]
-- when not removing room
when (not master || (gameProgress && playersNum > 1)) . io $ do
modifyRoom rnc (\r -> r{
playersIn = playersIn r - 1,
readyPlayers = if ready then readyPlayers r - 1 else readyPlayers r
}) ri
moveClientToLobby rnc ci
processAction ChangeMaster = do
(Just ci) <- gets clientIndex
ri <- clientRoomA
rnc <- gets roomsClients
newMasterId <- liftM (head . filter (/= ci)) . io $ roomClientsIndicesM rnc ri
newMaster <- io $ client'sM rnc id newMasterId
let newRoomName = nick newMaster
mapM_ processAction [
ModifyRoom (\r -> r{masterID = newMasterId, name = newRoomName}),
ModifyClient2 newMasterId (\c -> c{isMaster = True}),
AnswerClients [sendChan newMaster] ["ROOM_CONTROL_ACCESS", "1"]
]
proto <- client's clientProto
newRoom <- io $ room'sM rnc id ri
chans <- liftM (map sendChan) $! sameProtoClientsS proto
processAction $ AnswerClients chans ("ROOM" : "ADD" : roomInfo (nick newMaster) newRoom)
processAction (AddRoom roomName roomPassword) = do
Just clId <- gets clientIndex
rnc <- gets roomsClients
proto <- client's clientProto
n <- client's nick
let rm = newRoom{
masterID = clId,
name = roomName,
password = roomPassword,
roomProto = proto
}
rId <- io $ addRoom rnc rm
processAction $ MoveToRoom rId
chans <- liftM (map sendChan) $! sameProtoClientsS proto
mapM_ processAction [
AnswerClients chans ("ROOM" : "ADD" : roomInfo n rm)
, ModifyClient (\cl -> cl{isMaster = True})
]
processAction RemoveRoom = do
Just clId <- gets clientIndex
rnc <- gets roomsClients
ri <- io $ clientRoomM rnc clId
roomName <- io $ room'sM rnc name ri
others <- othersChans
proto <- client's clientProto
chans <- liftM (map sendChan) $! sameProtoClientsS proto
mapM_ processAction [
AnswerClients chans ["ROOM", "DEL", roomName],
AnswerClients others ["ROOMABANDONED", roomName]
]
io $ removeRoom rnc ri
processAction (UnreadyRoomClients) = do
rnc <- gets roomsClients
ri <- clientRoomA
roomPlayers <- roomClientsS ri
roomClIDs <- io $ roomClientsIndicesM rnc ri
pr <- client's clientProto
processAction $ AnswerClients (map sendChan roomPlayers) $ notReadyMessage pr (map nick roomPlayers)
io $ mapM_ (modifyClient rnc (\cl -> cl{isReady = False})) roomClIDs
processAction $ ModifyRoom (\r -> r{readyPlayers = 0})
where
notReadyMessage p nicks = if p < 38 then "NOT_READY" : nicks else "CLIENT_FLAGS" : "-r" : nicks
processAction (RemoveTeam teamName) = do
rnc <- gets roomsClients
ri <- clientRoomA
inGame <- io $ room'sM rnc (isJust . gameInfo) ri
chans <- othersChans
if not $ inGame then
mapM_ processAction [
AnswerClients chans ["REMOVE_TEAM", teamName],
ModifyRoom (\r -> r{teams = Prelude.filter (\t -> teamName /= teamname t) $ teams r})
]
else
mapM_ processAction [
AnswerClients chans ["EM", rmTeamMsg],
ModifyRoom (\r -> r{
teams = Prelude.filter (\t -> teamName /= teamname t) $ teams r,
gameInfo = liftM (\g -> g{
leftTeams = teamName : leftTeams g,
roundMsgs = roundMsgs g Seq.|> rmTeamMsg
}) $ gameInfo r
})
]
where
rmTeamMsg = toEngineMsg $ 'F' `B.cons` teamName
processAction (RemoveClientTeams clId) = do
rnc <- gets roomsClients
removeTeamActions <- io $ do
clNick <- client'sM rnc nick clId
rId <- clientRoomM rnc clId
roomTeams <- room'sM rnc teams rId
return . Prelude.map (RemoveTeam . teamname) . Prelude.filter (\t -> teamowner t == clNick) $ roomTeams
mapM_ processAction removeTeamActions
processAction CheckRegistered = do
(Just ci) <- gets clientIndex
n <- client's nick
h <- client's host
p <- client's clientProto
uid <- client's clUID
haveSameNick <- liftM (not . null . tail . filter (\c -> caseInsensitiveCompare (nick c) n)) allClientsS
if haveSameNick then
if p < 38 then
mapM_ processAction [ByeClient "Nickname is already in use", removeNick]
else
mapM_ processAction [NoticeMessage NickAlreadyInUse, removeNick]
else
do
db <- gets (dbQueries . serverInfo)
io $ writeChan db $ CheckAccount ci (hashUnique uid) n h
return ()
where
removeNick = ModifyClient (\c -> c{nick = ""})
processAction ClearAccountsCache = do
dbq <- gets (dbQueries . serverInfo)
io $ writeChan dbq ClearCache
return ()
processAction (ProcessAccountInfo info) =
case info of
HasAccount passwd isAdmin -> do
chan <- client's sendChan
mapM_ processAction [AnswerClients [chan] ["ASKPASSWORD"], ModifyClient (\c -> c{webPassword = passwd, isAdministrator = isAdmin})]
Guest ->
processAction JoinLobby
Admin -> do
mapM_ processAction [ModifyClient (\cl -> cl{isAdministrator = True}), JoinLobby]
chan <- client's sendChan
processAction $ AnswerClients [chan] ["ADMIN_ACCESS"]
processAction JoinLobby = do
chan <- client's sendChan
clientNick <- client's nick
(lobbyNicks, clientsChans) <- liftM (unzip . Prelude.map (nick &&& sendChan) . Prelude.filter logonPassed) $! allClientsS
mapM_ processAction $
AnswerClients clientsChans ["LOBBY:JOINED", clientNick]
: AnswerClients [chan] ("LOBBY:JOINED" : clientNick : lobbyNicks)
: [ModifyClient (\cl -> cl{logonPassed = True}), SendServerMessage]
processAction (KickClient kickId) = do
modify (\s -> s{clientIndex = Just kickId})
clHost <- client's host
currentTime <- io getCurrentTime
mapM_ processAction [
AddIP2Bans clHost "60 seconds cooldown after kick" (addUTCTime 60 currentTime),
ByeClient "Kicked"
]
processAction (BanClient seconds reason banId) = do
modify (\s -> s{clientIndex = Just banId})
clHost <- client's host
currentTime <- io getCurrentTime
let msg = B.concat ["Ban for ", B.pack . show $ seconds, " (", reason, ")"]
mapM_ processAction [
AddIP2Bans clHost msg (addUTCTime seconds currentTime)
, KickClient banId
]
processAction (BanIP ip seconds reason) = do
currentTime <- io getCurrentTime
let msg = B.concat ["Ban for ", B.pack . show $ seconds, " (", reason, ")"]
processAction $
AddIP2Bans ip msg (addUTCTime seconds currentTime)
processAction BanList = do
ch <- client's sendChan
bans <- gets (bans . serverInfo)
processAction $
AnswerClients [ch] ["BANLIST", B.pack $ show bans]
processAction (KickRoomClient kickId) = do
modify (\s -> s{clientIndex = Just kickId})
ch <- client's sendChan
mapM_ processAction [AnswerClients [ch] ["KICKED"], MoveToLobby "kicked"]
processAction (AddClient cl) = do
rnc <- gets roomsClients
si <- gets serverInfo
newClId <- io $ do
ci <- addClient rnc cl
_ <- Exception.mask (forkIO . clientRecvLoop (clientSocket cl) (coreChan si) (sendChan cl) ci)
infoM "Clients" (show ci ++ ": New client. Time: " ++ show (connectTime cl))
return ci
modify (\s -> s{clientIndex = Just newClId})
mapM_ processAction
[
AnswerClients [sendChan cl] ["CONNECTED", "Hedgewars server http://www.hedgewars.org/", serverVersion]
, CheckBanned
, AddIP2Bans (host cl) "Reconnected too fast" (addUTCTime 10 $ connectTime cl)
]
processAction (AddNick2Bans n reason expiring) = do
processAction $ ModifyServerInfo (\s -> s{bans = BanByNick n reason expiring : bans s})
processAction (AddIP2Bans ip reason expiring) = do
(Just ci) <- gets clientIndex
rc <- gets removedClients
when (not $ ci `Set.member` rc)
$ processAction $ ModifyServerInfo (\s -> s{bans = BanByIP ip reason expiring : bans s})
processAction CheckBanned = do
clTime <- client's connectTime
clNick <- client's nick
clHost <- client's host
si <- gets serverInfo
let validBans = filter (checkNotExpired clTime) $ bans si
let ban = L.find (checkBan clHost clNick) $ validBans
mapM_ processAction $
ModifyServerInfo (\s -> s{bans = validBans})
: [ByeClient (getBanReason $ fromJust ban) | isJust ban]
where
checkNotExpired testTime (BanByIP _ _ time) = testTime `diffUTCTime` time <= 0
checkNotExpired testTime (BanByNick _ _ time) = testTime `diffUTCTime` time <= 0
checkBan ip _ (BanByIP bip _ _) = bip `B.isPrefixOf` ip
checkBan _ n (BanByNick bn _ _) = bn == n
getBanReason (BanByIP _ msg _) = msg
getBanReason (BanByNick _ msg _) = msg
processAction PingAll = do
rnc <- gets roomsClients
io (allClientsM rnc) >>= mapM_ (kickTimeouted rnc)
cis <- io $ allClientsM rnc
chans <- io $ mapM (client'sM rnc sendChan) cis
io $ mapM_ (modifyClient rnc (\cl -> cl{pingsQueue = pingsQueue cl + 1})) cis
processAction $ AnswerClients chans ["PING"]
where
kickTimeouted rnc ci = do
pq <- io $ client'sM rnc pingsQueue ci
when (pq > 0) $
withStateT (\as -> as{clientIndex = Just ci}) $
processAction (ByeClient "Ping timeout")
processAction StatsAction = do
si <- gets serverInfo
when (not $ shutdownPending si) $ do
rnc <- gets roomsClients
(roomsNum, clientsNum) <- io $ withRoomsAndClients rnc st
io $ writeChan (dbQueries si) $ SendStats clientsNum (roomsNum - 1)
where
st irnc = (length $ allRooms irnc, length $ allClients irnc)
processAction RestartServer = do
sp <- gets (shutdownPending . serverInfo)
when (not sp) $ do
sock <- gets (fromJust . serverSocket . serverInfo)
args <- gets (runArgs . serverInfo)
io $ do
noticeM "Core" "Closing listening socket"
sClose sock
noticeM "Core" "Spawning new server"
_ <- createProcess (proc "./hedgewars-server" args)
return ()
processAction $ ModifyServerInfo (\s -> s{shutdownPending = True})
#if defined(OFFICIAL_SERVER)
processAction SaveReplay = do
ri <- clientRoomA
rnc <- gets roomsClients
io $ do
r <- room'sM rnc id ri
saveReplay r
#else
processAction SaveReplay = return ()
#endif