koda's OpenAL conversion:
- Freezes program for fadein/fadeout time
- Has a problem with quickplay
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include "proto.h"
HWProto::HWProto()
{
}
QByteArray & HWProto::addStringToBuffer(QByteArray & buf, const QString & string)
{
QByteArray strmsg = string.toUtf8();
strmsg = strmsg.left(250);
quint8 sz = strmsg.size();
buf.append(QByteArray((char *)&sz, 1));
buf.append(strmsg);
return buf;
}
QByteArray & HWProto::addStringListToBuffer(QByteArray & buf, const QStringList & strList)
{
for (int i = 0; i < strList.size(); i++)
addStringToBuffer(buf, strList[i]);
return buf;
}